1. Characters

The Ghostlord

This character is dead.

The lich of the Thornwaste? Once thought to be a myth, but you seem to have manifested him by stealing the shit out of his phylactery.

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stats

Medium Undead, Neutral Evil
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Armor Class 16 (natural armor)
HP 105 (14d8+42)
Speed 30 ft
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Str 11 (+0), Dex 16 (+3), Con 17 (+3)
Int 14 (+2), Wis 21 (+5), Cha 17 (+3)
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Saving Throws Con +8, Int +7, Wis +10
Skills Animal Handling +10, Arcana +7, History +7, Insight +10, Nature +12, Perception +10, Survival +10
Damage Resistances cold, lightning, necrotic; bludgeoning damage from nonmagical sources; piercing/slashing damage from magical sources
Damage Immunities poison; piercing/slashing damage from nonmagical sources
Condition Immunities Charmed, Exhaustion, Frightened, Parlalyzed, Poisoned
Senses darkvision 60 ft, truesight 30 ft, passive Perception 20
Languages Common, Druidic, Sylvan, Orc
CR 13 (10000 XP)
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Legendary Resistance (3/Day). If the Ghostlord fails a saving throw, he can choose to succeed instead.
Turn Resistance. The Ghostlord has advantage on saving throws against any effect that turns undead.
Rejuvenation. If he has a phylactery, a destroyed Ghostlord gains a new body in 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Undead Wild Shape. As a bonus action, the Ghostlord can magically assume one of his other undead forms. He can stay in another form for up to 5 hours. He then reverts to his normal form unless he expends another use of this feature. He can revert to his normal form earlier by using a bonus action on his turn. He automatically reverts if he falls unconscious, drops to 0 hit points, or dies. Once he has used this feature twice, he cannot use it again until he has completed a short or long rest. This feature otherwise follows all of the rules for the Druidic Wild Shape ability.
Spellcasting. The Ghostlord is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The Ghostlord has the following druid spells (which are not necessarily on the normal druid list) prepared:
Cantrips (at will): druidcraft, poison spray, thorn whip
1st level (4 slots): bane, burning hands, detect magic
2nd level (3 slots): flaming sphere, heat metal, ray of enfeeblement
3rd level (3 slots): dispel magic, protection from energy, stinking cloud
4th level (3 slots): blight
5th level (2 slots): antilife shell, contagion, flame strike
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Actions
Paralyzing Touch (melee 5 ft) +10: 2d6 cold, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Legendary Actions
The Ghostlord (Lich Form) can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Ghostlord regains spent legendary actions at the start of its turn.
Cantrip. The Ghostlord casts a cantrip.
Paralyzing Touch (Costs 2 Actions). The Ghostlord uses his Paralyzing Touch.
Frightening Gaze (Costs 2 Actions). The Ghostlord fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 16 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Ghostlord's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each living creature within 20 feet of the Ghostlord must make a DC 16 Constitution saving throw against this magic, taking 3d6 necrotic damage on a failed save, or half as much damage on a successful one.


Large Undead, Neutral Evil
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Armor Class 15 (natural armor)
HP 65 (10d10+10)
Speed 50 ft
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Str 18 (+4), Dex 15 (+2), Con 13 (+1)
Int 14 (+2), Wis 21 (+5), Cha 17 (+3)
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Saving Throws Con +6, Int +7, Wis +10
Skills Animal Handling +10, Arcana +7, History +7, Insight +10, Nature +12, Perception +10, Stealth +6, Survival +10
Damage Resistances cold, lightning, necrotic; bludgeoning damage from nonmagical sources; piercing/slashing damage from magical sources
Damage Immunities poison; piercing/slashing damage from nonmagical sources
Condition Immunities Charmed, Exhaustion, Frightened, Parlalyzed, Poisoned
Senses passive Perception 20
Languages understands Common, Druidic, Sylvan, Orc; but cannot speak.
CR n/a
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Legendary Resistance (3/Day). If the Ghostlord fails a saving throw, he can choose to succeed instead.
Turn Resistance. The Ghostlord has advantage on saving throws against any effect that turns undead.
Rejuvenation. If he has a phylactery, a destroyed Ghostlord gains a new body in 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Revert Form. The Ghostlord can revert to his normal form (or use Wild Shape again) as a bonus action on his turn.
Keen Smell. The Ghostlord has advantage on Wisdom (Perception) checks that rely on smell.
Running Leap. With a 10-foot running start, the Ghostlord can long jump up to 25 feet.
Pounce. If the Ghostlord moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Ghostlord can make one Bite attack against it as a bonus action.
Moon Regeneration. The Ghostlord can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
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Actions
Claw (melee 5 ft) +6: 2d6+3 slashing. This attack is considered magical.
Bite (melee 5 ft) +6: 2d8+3 piercing. This attack is considered magical.
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Legendary Actions
The Ghostlord (Skeletal Lion Form) can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Ghostlord regains spent legendary actions at the start of its turn.
Moon Regeneration. The Ghostlord uses his Moon Regeneration ability.
Bite Attack. The Ghostlord makes a Bite attack.
Frightening Gaze (Costs 2 Actions). The Ghostlord fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 16 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Ghostlord's gaze for the next 24 hours.

Small Undead, Neutral Evil
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Armor Class 16 (natural armor)
HP 35 (10d6)
Speed 10 ft, fly 60 ft
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Str 7 (-2), Dex 16 (+3), Con 10 (+0)
Int 14 (+2), Wis 21 (+5), Cha 17 (+3)
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Saving Throws Con +5, Int +7, Wis +10
Skills Animal Handling +10, Arcana +7, History +7, Insight +10, Nature +12, Perception +10, Survival +10
Damage Resistances cold, lightning, necrotic; bludgeoning damage from nonmagical sources; piercing/slashing damage from magical sources
Damage Immunities poison; piercing/slashing damage from nonmagical sources
Condition Immunities Charmed, Exhaustion, Frightened, Parlalyzed, Poisoned
Senses passive Perception 20
Languages understands Common, Druidic, Sylvan, Orc; but cannot speak.
CR n/a
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Legendary Resistance (3/Day). If the Ghostlord fails a saving throw, he can choose to succeed instead.
Turn Resistance. The Ghostlord has advantage on saving throws against any effect that turns undead.
Rejuvenation. If he has a phylactery, a destroyed Ghostlord gains a new body in 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Revert Form. The Ghostlord can revert to his normal form (or use Wild Shape again) as a bonus action on his turn.
Keen Sight. The Ghostlord has advantage on Wisdom (Perception) checks that rely on sight.
Moon Regeneration. The Ghostlord can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
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Actions
Talons (melee 5 ft) +5: 1d4+3 slashing. This attack is considered magical.
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Legendary Actions
The Ghostlord (Skeletal Eagle Form) can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Ghostlord regains spent legendary actions at the start of its turn.
Moon Regeneration. The Ghostlord uses his Moon Regeneration ability.
Winged Swiftness. The Ghostlord flies up to his fly speed without provoking opportunity attacks.
Talons Attack. The Ghostlord makes a Talons attack.
Frightening Gaze (Costs 2 Actions). The Ghostlord fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 16 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Ghostlord's gaze for the next 24 hours.

Type
Major