Name: Agressa (The Commander of Battles)
Alignment: Chaotic Neutral
The goddess of warriors and commanders, she advocates for tactics and tacticians. Her favored methods are proactive, ones that bring the fight to the enemy and forces them into a defensive position. Generals and emperors alike stand among the faithful of Agressa and some have even seen symbols for her worship in the halls of Ruatha.
The primary worshipers of Agressa are soldiers that are serving in foreign fields. Soldiers fighting for a country or cause and mercenaries fighting for coin all hold up Agressa in their hearts as they go to war. Some think of the success of her tactics and the inspiration of her leadership. Others think only of victory. She also advocates for her followers to dedicate time to training others so that they may aid in the fight.
Her pushing of aggressive tactics puts her at odds with her brother, Fortison. Her armies bash against his walls, her soldiers storm his defenders. Her other brother, Vister, often stands at her side but the two also butt heads over philosophy. His idea of bloody glory in combat and the joy of honorable success clashes with her concept of the necessity of war and of tactical soldiers being more important than strong warriors.
Agressa serves as the commander and chief tactician of the heavenly host. They are a coalition of souls of deceased warriors and angels, all empowered by the gods, that stand on the edge of the planar geography in the battlefield. They stand ready to oppose extra-planar entities that attempt to enter Orizon, or fiends that may try to claw their way up to the celestial realm to find a means to free their master.
Category: War and Strategy
Edicts: Master warfare and strategy, honor the warriors, prepare relentlessly for conflict
Anathema: Flee from battle without honor, neglect the study of war, disrespect the battlefield
Areas of Concern: War, Tactics, Valor, Leadership
Follower Alignments: CN, CG, CE
Devotee Benefits
Divine Ability: Strength or Charisma
Divine Font: Harm
Divine Skill: Athletics
Favored Weapon: Greatsword
Domains: Might, Zeal, Ambition, Passion
Alternate Domain: Destruction
Cleric Spells:
1st: true strike (Might domain spell, symbolizing precise tactical strikes),
2nd: spiritual weapon (Zeal domain spell, representing the manifestation of Agressa's divine will in battle),
3rd: heroism (Ambition domain spell, to embolden and inspire troops under her command).
Divine Intercession
Agressa's blessings are felt in strategic insights and superior combat prowess, while her curses manifest as tactical missteps and waning morale among her followers.
Minor Boon: Agressa may sharpen a follower's instincts, granting uncanny reflexes that turn a potential miss into a hit once per day.
Moderate Boon: She could imbue a commander with the divine foresight to predict enemy maneuvers, granting a tactical edge once per engagement.
Major Boon: Agressa may grant a clear vision of the battlefield's shifting tides, allowing her follower to perfectly command their forces during a critical moment.
Minor Curse: A warrior who shows cowardice might find their arms unexplainably weakened, suffering a penalty to damage rolls for 24 hours.
Moderate Curse: A tactician who disobeys her edicts could see their commands misunderstood or outright ignored, leading to chaos in the ranks for the next battle.
Major Curse: A general who fails to uphold the honor of war may be struck with a strategic blindness, rendering them unable to make effective decisions in combat for a time.