Adventurers take up an important role on Orizon, acting as mercenaries and irregulars, filling the many different needs of the various groups that employ them. These employer groups can range from peasant farmers that have pooled their resources, to organized guilds, to militaries, and even to kings and queens.

Adventurers are typically called upon to handle dangerous situations, devious monsters, the consequences of a wild magic eruption. Their adventures spend them up and down the world at the whims of their employers or their own recognizance.

Adventurers are often employed instead of using a standing army, because of their independence and mobility. An army is expensive and needs to be manned and equipped, adventurers are expected to equip themselves. Adventurers can also move more quickly than typical military forces, traveling to distant islands without having to mobilize or organize. They are often employed as irregular mercenaries, sent to either resolve a problem quickly or simply to assess the danger.

Adventurers are also able to travel and act independently of national borders, with the dangers of monster raiding parties and beasts like dragons that can act outside of a nation’s borders an adventuring party can be sent outside of borders to address issues that governments can’t without the worrying potential of starting a war.

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Notes