Mark Tyler
  1. Characters

Mark Tyler

Chef de la sécurité du Venetian

Marco est le benjamin de sa fratrie dans une des branches modernes des Giovanni. Son frère aîné était destiné à être étreint mais un accident de voiture a brisé les jambes et les rêves de grandeur de celui-ci. Marco a pris sa place, sous le regard suspicieux de la famille (mais peut-être le doute sur sa responsabilité a-t-il joué en sa faveur?). 

De nos jours, il dirige la sécurité du Venitian à Las Vegas et assure les intérêts de la famille en ville.

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Title
Chef de la sécurité du Venetian

Type
Joueur

Age
37

Gender
Masculin

Force d’âme

Esprit Résolu - Niveau 1

Le vampire acquiert une capacité mystique lui permettant de résister à toute influence, que ce soit par le biais de charmes naturels, de coercition ou de la ruse. Selon les individus, ce pouvoir se manifeste sous la forme d’une parfaite sérénité ou d’un entêtement hors du commun.

  • Coût: gratuit

  • Système: le personnage reçoit autant de dés supplémentaires que son niveau de Force d’âme sur les jets pour résister à la coercition, à l’intimidation, à la séduction ou à tout autre stratagème destiné à l’influencer contre sa volonté. Ce pouvoir fonctionne également contre les capacités surnaturelles telles que les pouvoirs de Domination et de Présence.

  • Durée: passif

Résilience - Niveau 1

Doté d’une endurance surnaturelle, le vampire transmet sa volonté d’acier à son corps.

Coût: gratuit 

Système: la jauge de santé du personnage est augmentée de son niveau de Force d’âme. 

Durée: passif

Oblivion

Ashes to Ashes - Niveau 1

Destroying evidence of feeding is a common necessity among vampires who leave screaming, resisting vessels, especially when those same vessels end up dead. This power enables a vampire to destroy a corpse — fresh or long dead — by introducing their vitae to its body. This power does not work on vampires, but does work on animated cadavers.

Cost: One Rouse Check

Dice Pools: Stamina + Oblivion vs. Stamina + Medicine or Fortitude

System: The vampire makes a Rouse Check to expend vitae, and introduces the vitae to the corpse. Unless the corpse is animated, the body disintegrates over three turns with no test necessary. If it is, the user rolls a contest of Stamina + Oblivion vs Stamina + Medicine (Corpses with Fortitude may resist with Stamina + Fortitude). If the user wins, the animated corpse dissolves in five turns, minus the margin (minimum one, and disintegrating corpses suffer physical Impairment). On a critical win, the corpse disintegrates immediately. On a total failure, the corpse putrefies but does not disintegrate, and is subsequently immune to this power from any user.

Duration: Variable (seeDifficulty effects)

Oblivion Ceremonies

The Gift of False Life - Niveau 1

The Gift of False Life Through use of this Ceremony, a vampire can raise a corpse or group of corpses to perform simple, single or repetitive tasks.

Prerequisite Power: Ashes to Ashes

Ingredients: A human body (or multiple bodies), a small concoction of blood, phlegm, and bile.

Process: After applying the concoction to the corpse or corpses and performing the Ceremony, the affected bodies animate into a form of false life. They follow a single command from the vampire, providing it’s simple and the corpse is physically capable of performing it, such as “sweep the floor,” “hold this door shut,” or “walk around the house perimeter.” They have no ability to think or calculate, so conditional or complicated commands such as “attack the next person to walk through this archway,” “drive this car,” or “build a shack” do not work. They may be directed towards a specific target for attack or other action if the necromancer points at them.

System: The player makes their Ceremony roll and upon a win they raise a number of corpses equal to their Oblivion rating, or the number of bodies they have prepared (whichever is lower). A critical win doubles their Oblivion rating for the purpose of determining corpses raised. The mindless corpse’s animation ends when it is destroyed or it concludes its task. These corpses do not defend themselves from attacks, and decay as normal; the Ceremony does not grant them any form of immunity to the elements or time.