ACCURACY
Archery: Proficiency with weapons in the Bows weapon group.
Gunnery: Proficiency with ship-mounted weapons.
Small Guns: Single-grip, short-barreled ballistic weapons.
Large Guns: Double-grip, long-barreled ballistic weapons.
Throwing: Not limited to weapons. Can include a grappling hook, and I'm sure other things, yes.
COMMUNICATION
Animal Handling: Interacting with and caring for animals.
Bargaining: Negotiating with others and making deals.
Deception: Lying to and tricking others when they are focused on you.
Demeanor: Disguise, unobtrusiveness, imitation. Tricking others when they're not focused on you.
Etiquette: Knowing the social niceties of various cultures.
Expression*: Conveying thoughts and ideas effectively through words. Entertaining an audience with an artistic talent.
E.g.: Dance, Poetry, Scholarly Writing, Singing
Investigation: Interviewing people for information and finding and deciphering clues. [This is incredibly broad & unclear]
Leadership: Guiding, directing, and inspiring others.
Persuasion: Convincing others to agree with you.
Seduction: Making winning moves in the game of love.
CONSTITUTION
Endurance: The ability to make do with spoiled food, bad water, and poor living conditions with minimal illness. Also, the ability to hide illness or injury from those around you.
Propelling: Moving a muscle-powered vehicle such as a bicycle or rowboat.
Running: Moving quickly in both short sprints and long-distance hauls.
Swimming: Moving across water and staying afloat.
Tolerance: Withstanding the effects of potentially toxic substances, imbibed for recreation or unwitting exposure.
DEXTERITY
Acrobatics: Executing gymnastic, balancing, and tumbling maneuvers.
Crafting*: Making things with manual skills, including the various fine and plastic arts.
E.g.: Carpentry, Carving, Drawing, Forgery, Glass-blowing, Leather-working, Painting, Sculpting, Weaving
Driving: Handling surface vehicles like cars, trucks, or boats
Free-Fall: Maneuvering and moving while in free-fall, usually in microgravity.
Initiative: Reacting quickly under pressure.
Piloting: Operating vehicles that move in three dimensions like aircraft, drones, and spaceships
Riding: Directing a mount such as a horse. Includes Mounted Combat.
Sleight of Hand: Using sleight of hand and deft movements to trick others, hide things, or pick pockets.
Stealth: Moving around without being noticed.
Light Tool Use*: Familiarity with a specialized class of tools to operate on the environment (as opposed to Crafting), such as
E.g.: Lockpicks, Surgical tools, etc.
FIGHTING
Armor Use: Proficiency in combat while wearing bulky or heavy armor.
Melee Finesse: Proficiency with weapons or techniques that rely primarily on finesse.
Melee Power: Proficiency with weapons or techniques that rely primarily on strength.
Shield Use: Proficiency with shields
Unarmed Grappling: Focused on takedowns, locks, chokes, etc.
Unarmed Striking: Focused on punches, kicks, and other strikes.
INTELLIGENCE
Engineering: The design of things with complex mechanisms or detailed characteristics.
Evaluation: Knowing the value of goods, works of art, and other valuables.
Knowledge*: Deep familiarity with any science, social science, or professional field, and the ability to apply it. The How rather than the What.
E.g.: Administration, Biology, Business, Chemistry, Combat Tactics, Cryptography, Demolitions, Engineering, Medicine, Navigation, Proprietary Knowledge, Psychology, Security, Survival
Research: Conducting a systematic investigation, usually using records, archives, and books.
PERCEPTION
Empathy: Picking up on and interpreting the feelings and emotions of others.
Exotic Sensation: Perceiving and interpreting the input from senses available to humans only through artificial augmentation. Operating sensor equipment and interpreting the raw readings. May also include psionic remote sensation.
Hearing: Perceiving using your auditory sense.
Intuition: Having a “gut feeling” about certain things you can’t otherwise sense. Is this just a GM hint cheat code?
Orientation: Knowing one's location and orientation intuitively. Forming a mental map passively. Equilibrioception & orientation in a 3D environment. Estimating time as well, why not.
Searching: Finding things that are hidden or obscured, such as hidden compartments.
Sight: Perceiving using your visual sense.
Smell: Perceiving using your olfactory sense. May lack some chemical smells that are technically tastes.
Taste: Perceiving using your gustatory sense. Includes some chemical smells not available to the nose.
Touch: Perceiving using your tactile sense. Includes Proprioception, temperature, pain.
Tracking: Following tracks and other signs of passage.
STRENGTH
Climbing: Scaling walls and other vertical obstacles.
Intimidation: Overawing others with your physical presence and threats.
Jumping: Making standing or running jumps.
Might: Feats of raw power, such as lifting or holding up heavy objects.
Heavy Tool Use*: The use of heavy tools or elbow grease. E.g., chainsaw forestry, anvil forging, rock chipping.
Steering: Directing and guiding carts, carriages, plows, chariots and other wheeled vehicles.
WILLPOWER
Conditioning: Resisting interrogation, manipulation, and other extreme hardships, including physical or chemical methods, through previous psychological conditioning. Also, self-brainwashing for positive outcomes. Can be useful for those who have been genetically lobotomized of volition.
Courage: Overcoming fear in the face of adversity.
Faith: Deriving inner strength through spiritual or moral belief.
Focus: Focusing your mental energy or controlling your impulses and emotions. Maintaining a sense of identity and a psychological center in the face of shocking revelations, mind-altering narcotics, and invasive techniques.
*Focus Specifications
- When selecting a field of knowledge, you must specify either a Specialty, or General.
- A Specialty gives you an additional +2 to checks within that Specialty, and -1 to checks within the Field but outside of the Specialty. So if you choose Light Tool Use - Lockpicks, you get +4 to Lockpicking and +1 all other Light Tools.
- Selecting General gives you a broad knowledge, with no modification to the standard +2 to all checks within the Focus.
- Example Specialties:
- Institutional Knowledge: Specify Faction, Culture, Corporation, etc.
- Survival: Specific to a Biome or a specific Skillset
- Technology:
- Primitive
- Mechanical
- Chemical
- Digital
- Crystalline
- Cryptic