Psionic Abilities
  1. Abilities

Psionic Abilities

Rules

Originally brought to Humankind by the Samsari, who opened our eyes to the reality of Metaphysics & Cosmology.

The foremost practitioners of these techniques are Research Temple Pytheas, but they are available for anyone to learn.

Schools of Psionic Training

The following Ability Focuses are added to this setting. They are available only by specific background choices, or by specialized training, with the exception of Psychokyriarchy.

  • Communication (Aesthegeny) - The inducement of sensations, emotions, memories, or thoughts into other minds.
  • Communication (Channeling) - Opening one's psyche to serve as a medium for thoughtforms, to read minds and communicate telepathically.
  • Constitution (Somatokyriarchy) - The inscription of sigils on the body, combined with meditative self-mastery, leading to superhuman abilities.
  • Intelligence (Hyperscription (Sigil Magick)) - What we might call Sigil Magick. The creation and imbuement of powerful sigils.
  • Intelligence (Metapsionics) - Manipulation of the mechanics of psionics at the base level.
  • Perception (Drapetology) - Freeing the spirit from the bounds of the body. Traveling freely on the physical or astral planes.
  • Intelligence (Endylosy) - The manifestation by a Mokshaic being (or the Mokshaic aspect of a symbiote), of itself or a desired concept into material reality. Generally too complicated of a process for Samsaric entities, though it is possible (the Cryptic Orb being one example of its effects).
  • Perception (Chronognethy) - Perception to other timelines or to other parts of our own. Some small manipulations of our own timeline.
  • Perception (Telescience) - 
  • Willpower (Psychochirurgy) - The healing or infliction of psychic trauma on a mind.
  • Willpower (Psychokyriarchy) - Mastery of the mind.
    • May be learned without access to a trainer.
  • Willpower (Telekinesis) - Manipulation of the physical environment.

Psidynamics

The concepts governing psychic abilities are inherently not of the physical plane. As a result, most of their effects are directed at the spirits that occupy all sentient beings. 

 

The Psionic Glossary

Abjuration - The severance of a Channel from its Anchor, and the release of any power imbued into the Channel. Opposite of Imbuement.

Anchor - The thoughtform that serves as the point of origin for an ability. [May eliminate this or combine with Channel]

Channel - The physical vessel that translates the effect of an ability from the psychic to the physical plane.

E.g., Abjurer, Artifact, Invoker, Observer

Imbuement - The attachment of a Channel to its Anchor, and the investment of power within the Channel. Opposite of Abjuration.

Invocation - The intentional calling of an ability to activate.

Observation - Sensation of the Channel through a specified means.

E.g., Reading a spell, seeing a Sigil

Sense - Yes, just the senses. But as they are referenced in Abilities, here is the list for this system: Balance, Hearing, Orientation, Proprioception, Sight, Smell (Includes pheremonal), Taste (Includes some chemical smells), Touch

Signature - A soul's unique psychic trace. A signature is learned by communicating with someone in real life or on the psychic plane. This communication can take the form of deep conversation, sexual connection, or the assessment of the other as a threat in combat. Generally, the greater the emotional significance of the subject's regard of the observer, the greater the chance of the observer acquiring the signature.

This communication can take place on a subconscious level, specifically in the case of covert surveillance (both physical and astral). The subject of a surveillance is in psychic conversation with their observer once their intuition tells them they are being watched, even if none of their other senses do.

Sigil - A symbol that serves as an Channel, but must be imbued with significance and power through ritual first. 

Spirit - A psychic being that occupies all sentient life in a symbiotic relationship. It often survives the death of the physical organism, but certain skills like Drapetology allow a user's spirit to escape the confines of their body momentarily.

Target - The intended target of an ability. All Abilities require a Target.

Thoughtform

Trigger - The event that causes an ability to take place. 

E.g., Abjuration, Imbuement, Invocation, Observation

New Version of Ability Block

Requirements

Casting Time

Resistance Test

Spell Type

MP Cost?

Target Number

 

Anchor Default

Channel Default (Mutable?)

Target Default

Duration

Effect

 

To Do

  • Demonology?

Using Psionic Abilities

Ability Roll = 3d6 + Governing Attribute + Ability Focus (if applicable)

If your casting roll equals or exceeds the ability's target number (TN), you successfully use the ability. If not, the ability has no effect. Some abilities make use of the Stunt Die, so it’s a good idea to leave the dice as they fall until it is totally resolved.

Psi-Power

For many abilities, making a successful ability roll is all you need to worry about. Sometimes, however, you must overcome the natural resistance of the target before the Ability takes effect. Psi-Power is the measure of your psionic might. Certain abilities allow the target(s) to test against Psi-Power to resist or at least offset the abilities' effects.

Psi-Power = 10 + Willpower + Ability Focus (if applicable)

Abilities that need categorization (generally copied from Fantasy AGE)

Presque Vu

Requirements

(Novice)

Spell Type

Utility

Casting Time

Major Action

MP Cost

4

Test

Perception (Intuition or Telescience) vs. Spellpower

Target Number

11

Range Self

 

Your psychic being aggressively mimics furniture. When someone does notice you, the fact of your existence seems to slip back onto the tip of their mind's tongue.

For the duration of the encounter, a successful Perception (Intuition or Telescience) test vs. your Spellpower is required to spot anyone concealed by this spell. Making an attack gives away your position, negating the spell’s benefits until the beginning of your next turn.

Had originally called this Aesthegeny, but it's a self-target rather than an other-target. So mass reflexive aesthegeny would be a feat beyond masterful and not within the scope of possibility. 

Need a new field of psychic as opposed to physical Autokyriarchy?

Healing Touch 

Requirements

Somatokyriarchy (Expert)

Imbued Sigil (Healing Touch)

Spell Type

Utility

Casting Time

Major Action

MP Cost

1-3

Test   Target Number

10

Your touch seals wounds and restores vigor to one target. For each MP spent, the target gets back 1d3 Health.

Alternatively, this can Stabilize a Dying character.

What's the mechanism of this? Might take this out

spell ward

Requirements

 (Novice)

Spell Type

Defense

Casting Time

Major Action

MP Cost

4+

Test   Target Number

10

You can weave arcane energies for magical protection. You give yourself or one target within 4 yards of you a +2 bonus on all tests to resist spells until the end of the encounter. By expending additional MP, you can extend this benefit to more targets: 2 MP per additional target, up to a number of targets equal to your Willpower. If you have the Power Arcana focus, you can extend this benefit to two more creatures, or alternately increase the spell’s bonus to +3.