These arrows are made of a translucent crystal known as selenite, which has a milky white coloration. Each arrowhead is carefully crafted to be sharp and aerodynamic, with a long, slender shaft fletched with feathers for stability in flight. When struck against a solid surface, such as a wall or the ground, the arrowhead emits a blinding burst of light, accompanied by a searing burst of radiant energy.
Mechanics: When fired from a bow or other ranged weapon, a selenite arrow functions as a normal arrow, dealing piercing damage to its target. However, if the arrow strikes a solid surface, it shatters, releasing a burst of intense light in a 10-foot radius. Creatures within the radius must make a DC 15 Constitution saving throw or be blinded for 12 seconds and take 1d6 radiant damage. Creatures that succeed on the saving throw are still dazzled, suffering disadvantage on attack rolls and ability checks that rely on sight, for the duration. The light emitted by the selenite arrow dissipates after 1 round, leaving the area plunged into darkness.
Note: Selenite arrows are one-time use items, as they shatter upon impact. They are favored by adventurers who wish to disorient or blind enemies in combat, create distractions, or gain an advantage in dark or enclosed environments. However, the blinding effect and radiant damage may also affect allies and innocent bystanders, so caution and precise aiming are advised when using these arrows.