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Your characters class indicates the training they have and will improve upon as an adventurer. Choosing your character's class is perhaps the most important decision you will make for them. All classes can be found under the Classes tab on the sidebar, which also contains the information on animal companions and familiars. Each class page has detailed information on how you can play that class, the initial abilities you gain at 1st level, and the class features you gain as you level up. Pay attention to your class's Key Ability Score, as your character gets a bonus to that ability score at first level and it will be the one that sets the DC for your class's abilities and spells.

Along the top of each class's page are a few subpages for that class. You gain class feats according to your class's progression chart which unlock powerful new abilities for your character. You can view all of your class's feats by clicking on the link at the top of the page. Some classes have a focus spells subpage; see the Spells section below for more information and see here for complete information. Your class's kit is a suggested list of items to purchase at 1st level and there are several sample builds to show an example of character creation for certain styles of play. Lastly, some classes have the option to choose a "sub-class" at first level (e.g. the alchemist gets to choose a research field, the barbarian gets to choose an instinct, etc.). Pages listing these options will also be listed at the top of the class's page.

Starting at 2nd level, your character can take an archetype's dedication feat instead of one of their class feats. Archetypes allow you to expand the scope of your character's class. Applying an archetype allows you to select archetype feats instead of class feats. Once you have the dedication feat, you can select any feat from that archetype in place of a class feat as long as you meet its prerequisites. All archetypes can be viewed under the Archetypes tab on the sidebar, where they've been divided into several categories that roughly describe their nature. Some archetypes are whats known as class archetypes. These archetypes fundamentally diverge from your class's specialties but still fit within the theme of your class. Class archetypes may be taken at 1st level if they modify some of your classes inital class features. In this case, you gain the 1st level features from your class archetype and must take that archetype's dedication feat as your 2nd-level class feat.

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