Lore of Radiance
Truth and Order. This is the Shield of the First House.
• Divine Ordinance
Plunge the minds around you with divine truth. Stripping away all falsehoods.
Action: Instant
Duration: Scene
Range: Miles equal to Paragon
Faith: 5
Dramatic Failure: As failure, but gain the Delusional condition. Believing that the effect worked
Failure: Lies are too difficult to strip away at this time.
Success: No one within range can lie, this Invocation follows you and is centered around you always.
Exceptional Success: Any who do not answer your questions gain the Guilty condition as their conscious urges them towards truth.
Torment: Compel an answer from those around you. Divine beings may spend a faith to ignore a compelling question.
•• Sovereign Order
Your orders are absolute
Action: Instant
Duration: Scene
Range: Yards equal to Paragon
Faith: 3
Dramatic Failure: As failure, but any rolls against you from them gain the 8-again quality as their defiance empowers them.
Failure: Their will pushes them past your orders.
Success: You may give a simple command. Any mortals who hear your orders must obey. Any suicidal commands are a clash of wills with their Resolve. Any commands will end early if the command is completed technically.
Exceptional Success: As success, but your orders give them the Informed condition on following them.
Torment: This power may now effect supernaturals. Though this is a clash of wills with Divine beings. They Roll Paragon+Resolve to defy the orders.
••• Royal Decree
by infusing subtle power in your voice enhance the power of your charges.
Action: Reflexive
Duration: Scene
Range: Line of Sight
Faith: 1
Dramatic Failure: As failure, but gain the embarrassing secret condition for failing this power.
Failure: You were perhaps too subtle...
Success: You may enhance their dice pool by your Paragon for one type of roll for the duration. During this time if you lie the Invocation ends.
Exceptional Success: As success, but gain them as temporary allies granting them the Leveraged condition for the duration.
Torment: Your dice bonus doubles and you ignore the truth ending the incantation part. However every time you speak the truth you must spend a faith.
•••• Noble Splendor
By enhancing your natural divine right you may subtly implant a truth or command in another. Unlike most Invocations this power only rolls at the time when an order could possibly be carried out.
Action: Instant
Duration: Indefinitely
Range: Touch
Faith: 0
Dramatic Failure: The mind defies and remembers. In that moment the target remembers the subconscious orders and who gave them.
Failure: The orders are forgotten to the targets memory.
Success: The Target must complete the order now no matter how complicated. They gain the obsession condition in regards to completing the order.
Exceptional Success: As success, but the target gains the rote quality on all rolls to complete the condition
Torment: Orders are absolute. After the order is carried out the targets mind clouds coming up with a reason they decided to do the order of their own will.
••••• Halo of Truth
(Passive)
No other may deny your true self. Any attempt to supernaturally control your mind automatically fail.
Truth of Self
House Passive
(Replaces Halo of Truth if you aren't of the First House)
Truth is a powerful thing, your truth is stronger than most. Those that seek to control you or deceive you with supernatural powers automatically make a clash of wills vs. Your Paragon+Radiance- the amount of times this clash of wills happens in a scene.