1. Notes

Wind

Lore of Winds

Disastrous and powerful, the Lore of Winds. Encompassing all gasses this has a wide array of uses and powers. This is the Sword of the Second House.



Calamity


Creates a cyclone to ravage the surrounding area within paragon miles for a scene. Inflicting the Heavy winds condition on the area.


Torment: The cyclone is particularly powerful instead of lasting a scene it seems to take on a mind of it's own and lasts until another with this Lore uses the torment ability or the user ends it. It cannot leave the paragon mile radius unless the user dies.


•• Gust's Embrace


Control all the air in paragon yards of you. This power doesn't allow for fine control and just major things. Allowing you to sweep the area with winds or suck the air from it.


Torment: the strength of the winds or lack of is enough to redirect bullets.


••• Current of Change


Air encompasses more than just oxygen. It encompasses all gas. As such you may change the type of gas at a glance within eyesight. This Incantation lasts a scene.


Torment: You don't just change the winds but become them.


•••• Breath of Being


May use the winds as an extension of your own body


Torment: You no longer need to see the winds to use them. You may suffocate someone with a glance(Using normal suffocation rules 


••••• Halo of Unbound Gale

(Passive)


Any attempts made to physically restrain you automatically fail and any flight speed that you have within apocalyptic form is increased by your paragon. If you don't have any you gain flight speed equal to your paragon while in your apocalyptic form.

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