1. Notes

Wilds

Lore of the Wilds

??? This is the Chalice of the Sixth House.


Overgrowth


Luscious plants(and/or fungi) overgrow the area

Action: ???

Duration: ???

Range: Miles equal to Paragon

Faith: 5


Dramatic Failure: ???

Failure: ???

Success: ???

Exceptional Success: ???

Torment: ???


•• Reclaim


The plants within the area act as extensions of yourself for the duration.

Action: ???

Duration: ???

Range: Yards equal to Paragon

Faith: 3


Dramatic Failure: ???

Failure: ???

Success: ???

Exceptional Success: ???

Torment: ???



••• Mutate


Combine two or more plants creating a new type of plant.

Action: ???

Duration: ???

Range: ???

Faith: 1


Dramatic Failure: ???

Failure: ???

Success: ???

Exceptional Success: ???

Torment: ???


•••• Rapid Growth


Rapidly grow a plant or heal it.

Action: ???

Duration: ???

Range: ???

Faith: 0


Dramatic Failure: ???

Failure: ???

Success: ???

Exceptional Success: ???

Torment: ???


••••• Halo of Paradise's Plenty

(Passive)


Gain Immunity to poisons and all plants you grow are healthy and happy barring any unfortunate accidents.


Gardener

House Passive

(Replaces Halo of Paradise's Plenty if you aren't of the Sixth House)


The plants you grow tend to be healthier than most, and you gain armor against poisons specifically equal to your Lore of the Wilds

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