
With the following additions:
- Ignition Maul: +8 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 7) bludgeoning damage.
- The maul starts combat with 0 charges, and can store up to 5. For each missed attack, the maul gains a charge, building momentum. On the next hit with charges stored, all charges are expended, and the attack deals an additional d12 per charge expended.
- The maul starts combat with 0 charges, and can store up to 5. For each missed attack, the maul gains a charge, building momentum. On the next hit with charges stored, all charges are expended, and the attack deals an additional d12 per charge expended.
- Berserker Subclass abilities:
- Frenzy: You can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.
- Mindless Rage: You can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.