1. Notes

Character Creation

1

PCs have six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each ability has two related values: a defense and a bonus. When creating a PC, roll 3d6 for each of their abilities, in order. The lowest of the three dice on each roll is that ability’s bonus. Add 10 to find its defense.
After you’ve finished rolling, you may optionally swap the scores of two abilities.

Example: You roll a 2, 2, and 6 for Strength. The lowest die is a 2, so your PC’s Strength has a bonus of +2 and a defense of 12. Repeat this process for the rest of the abilities.

Designer’s Note: “Ability defense” is my term for what is normally called ability scores. I refer to them this way to make it clearer how they work during opposed saves, explained later.

The rolling mechanic will make most abilities start at 11/+1. The bonus and defense of three abilities will rise by 1 point each time the PC gains a level, up to a maximum of 20/+10 by level 10. This puts everything on an intuitive ten point scale, and is intended to mirror the way that attack bonuses, hit dice, and saving throws in most OSR games increase by about one point per level.

2

PCs start with 2 days of rations and one weapon of their player’s choice. Roll on the Starting Gear tables on the following page to determine starting armor and equipment.

Designer’s Note: Rolling for starting equipment dramatically speeds up the character creation process, which is important if you’re playing a high-lethality game like Knave. If you want to permit shopping for equipment, however, have players roll 3d6x20 to find their starting copper pieces. Note that spell books are not normally available to new PCs, but you could always add “random spellbook” to the Dungeoneering Gear table, or simply allow new PCs to roll a random spell in exchange for not starting with any armor.

PCs have a number of item slots equal to their Constitution defense, and items they carry must fit into available slots. Most items take up one slot, but some take up more. Some small items can be bundled together into a single slot. Ask the referee if you are unsure.
Designer’s Note: Item slots make tracking encumbrance very fast and easy, which is important since resource management is an important aspect of the game. They also represent character customization slots, since what a Knave is carrying goes a long way towards determining their playstyle and role in the party.

Armor comes with an armor defense value. Note that value on your character sheet with its corresponding Armor bonus (always 10 less than the defense). If the PC is not wearing any armor, their armor defense is 11 and their armor bonus is +1.

Designer’s Note: “Armor defense” is essentially the same concept as armor class in most OSR games. It’s been renamed to emphasize the connection between the way it and ability defenses work. The armor bonus exists in order to allow combat to be run entirely player-facing, as explained in the combat section.

3

Roll 1d8 to determine your PC’s starting and maxi-mum hit points. A PC’s healing rate is 1d8+ Constitution bonus.

Their exploration speed is 120ft per exploration turn, and their combat speed is 40ft per round.

Designer’s Note: All hit dice are assumed to be d8s in Knave, for PCs, NPCs, and monsters. This simplifies the game and keeps things compatible with the stats in most OSR books. Note that a PC’s Constitution bonus is not added to their hit point rolls. Referees who don’t want starting PCs to be quite as fragile might want to allow starting HP to be rerolled if it is below 5.

4

Invent or roll the rest of your PC’s traits, such as their physique, face, skin, hair, clothing, virtue, vice, speech, background, and alignment, using the random tables on the following page.

Choose a gender and a name for your PC, but don’t get too attached. It’s a dangerous world out there.

Designer’s Note: Randomizing most of a PC’s traits speeds up character creation, but it also has the effect of creating surprising, unique characters that most players wouldn’t think to invent or play

Traits

Physique

1. Athletic
2. Brawny
3. Corpulent
4. Delicate
5. Gaunt
6. Hulking
7. Lanky
8. Ripped
9. Rugged
10. Scrawny
11. Short
12. Sinewy
13. Slender
14. Flabby
15. Statuesque
16. Stout
17. Tiny
18. Towering
19. Willowy
20. Wiry

Face

1. Bloated
2. Blunt
3. Bony
4. Chiseled
5. Delicate
6. Elongated
7. Patrician
8. Pinched
9. Hawkish
10. Broken
11. Impish
12. Narrow
13. Ratlike
14. Round
15. Sunken
16. Sharp
17. Soft
18. Square
19. Wide
20. Wolfish

Skin

1. Battle Scar
2. Birthmark
3. Burn Scar
4. Dark
5. Makeup
6. Oily
7. Pale
8. Perfect
9. Pierced
10. Pockmarked
11. Reeking
12. Tattooed
13. Rosy
14. Rough
15. Sallow
16. Sunburned
17. Tanned
18. War Paint
19. Weathered
20. Whip Scar

Hair

1. Bald
2. Braided
3. Bristly
4. Cropped
5. Curly
6. Disheveled
7. Dreadlocks
8. Filthy
9. Frizzy
10. Greased
11. Limp
12. Long
13. Luxurious
14. Mohawk
15. Oily
16. Ponytail
17. Silky
18. Topknot
19. Wavy
20. Wispy


Clothing

1. Antique
2. Bloody
3. Ceremonial
4. Decorated
5. Eccentric
6. Elegant
7. Fashionable
8. Filthy
9. Flamboyant
10. Stained
11. Foreign
12. Frayed
13. Frumpy
14. Livery
15. Oversized
16. Patched
17. Perfumed
18. Rancid
19. Torn
20. Undersized


Virtue

1. Ambitious
2. Cautious
3. Courageous
4. Courteous
5. Curious
6. Disciplined
7. Focused
8. Generous
9. Gregarious
10. Honest
11. Honorable
12. Humble
13. Idealistic
14. Just
15. Loyal
16. Merciful
17. Righteous
18. Serene
19. Stoic
20. Tolerant


Vice

1. Aggressive
2. Arrogant
3. Bitter
4. Cowardly
5. Cruel
6. Deceitful
7. Flippant
8. Gluttonous
9. Greedy
10. Irascible
11. Lazy
12. Nervous
13. Prejudiced
14. Reckless
15. Rude
16. Suspicious
17. Vain
18. Vengeful
19. Wasteful
20. Whiny


Speech

1. Blunt
2. Booming
3. Breathy
4. Cryptic
5. Drawling
6. Droning
7. Flowery
8. Formal
9. Gravelly
10. Hoarse
11. Mumbling
12. Precise
13. Quaint
14. Rambling
15. Rapid-fire
16. Dialect
17. Slow
18. Squeaky
19. Stuttering
20. Whispery


Background (Knave)

1. Alchemist
2. Beggar
3. Butcher
4. Burglar
5. Charlatan
6. Cleric
7. Cook
8. Cultist
9. Gambler
10. Herbalist
11. Magician
12. Mariner
13. Mercenary
14. Merchant
15. Outlaw
16. Performer
17. Pickpocket
18. Smuggler
19. Student
20. Tracker


Misfortunes

1. Abandoned
2. Addicted
3. Blackmailed
4. Condemned
5. Cursed
6. Defrauded
7. Demoted
8. Discredited
9. Disowned
10. Exiled
11. Framed
12. Haunted
13. Kidnapped
14. Mutilated
15. Poor
16. Pursued
17. Rejected
18. Replaced
19. Robbed
20. Suspected

Background (Homebrew)

From: https://tenfootpolemic.blogspot.com/2014/01/200-failed-medieval-careers.html

Roll Occupation Starting Weapon Something extra
1 Academic Staff Quill and ink
2 Actor Cudgel Flowers, 1 bunch
3 Alchemist Staff Oil, 1 flask
4 Animal Trainer Whip Pony
5 Apothecary Dagger Pestle and mortar
6 Aristocrat Rapier Foppish wig
7 Armourer Spiked gauntlet (cestus) Iron helmet
8 Artist Sharpened paintbrush Self portrait
9 Assassin Knife in sleeve sheathe Poison, 1 dose
10 Astrologer Wiggly dagger Spyglass
11 Atilliator Crossbow Iron bars
12 Baker Breadknife Bread, 1 loaf
13 Barber Straight razor Scissors
14 Bartender Crossbow Beer, 6 pack
15 Beekeeper Jar of bees Honey, 1 jar
16 Beggar Sling Crutches
17 Bellringer Long hook (mancatcher) Rope, 50'
18 Besom maker Broom (staff) Corn stalks, 1 bundle
19 Blacksmith Blacksmith's hammer Steel tongs
20 Bloodletter Knife Leeches, 1 jar
21 Bodger Knife Shaving horse
22 Bouncer Brass knuckles Groin protection
23 Bowyer Longbow Spare bowstring
24 Brewer Keg tapper Cask of ale
25 Bricklayer Bricklaying stick (staff) Bag of bricks
26 Busker Reinforced instrument Instrument case.
27 Butcher Meat cleaver Ham hock
28 Butler Empty bottle Tin serving tray
29 Candlestick maker Candlestick 3 candles
30 Caravan guard Shortsword Linen, 1 yard
31 Cartographer Shortsword Local area map
32 Chalk cutter Chisel Chalk, 5 pieces
33 Charcoal burner Scoop Charcoal, 1 bag
34 Cheesemonger Cheesewire (garotte) Cheese, 1 wheel
35 Chimney sweep Broom (staff) Wire brush
36 Chirurgeon Bonesaw Needle and thread
37 Clockmaker Turnscrew (ye olde screwdriver) Specialist's tools
38 Clown Club Huge shoes
39 Cobbler Awl Shoehorn
40 Colporteur Letter opener Religious tome
41 Cook Fillet knife Chef hat
42 Cooper Crowbar Barrel
43 Courtesan Stiletto in boot sheath Make up kit
44 Crystal carver Chisel Crystals, 1 pouch
45 Cultist Wiggly dagger Blood, 1 pint
46 Cutpurse Dagger Small chest
47 Dentist Hammer Sack of teeth
48 Diplomat Cudgel Fancy clothes
49 Ditch digger Shovel Dirt, 1 bag
50 Dog breeder Whip Dog
51 Drug dealer Shank Cocaine-analog, 1 oz.
52 Dung collector Pitchfork Manure, 1 bag
53 Dyer Stirring paddle (club) 3 small jars of dye
54 Engraver Chisel 3 Etchings
55 Falconer Thick leather glove Trained hawk
56 False prophet Staff Devoted disciple
57 Farmer (crops) Scythe Ox
58 Farmer (dairy) Goad (spear) Milk, 1 pint
59 Farmer (drugs) Shank 3 joints
60 Farmer (flowers) Spade Flowers, 1 bunch
61 Farmer (fruit) Garden shears Fruit, 1 bag (5 standard rations)
62 Farmer (herbs) Sickle Herbs, 1 pouch
63 Farmer (mushrooms) Trowel (dagger) Mushrooms, 1 bag
64 Farmer (pigs) Crook (staff) Piglet
65 Farmer (poultry) Boning knife Hen
66 Farmer (vegetables) Hoe (staff) Vegetables, 1 bag (5 standard rations)
67 Farmer (worms)  Club Worms, 1 jar
68 Farrier Hoof nippers (club) Horseshoe, iron
69 Fence Light crossbow 10sp sewn into jacket hem
70 Fireman Fire axe Bucket
71 Fisherman (freshwater) Boning knife Fishing rod & tackle
72 Fisherman (sea) Large net Fish
73 Flagellant Thick, knotted rope (flail) Shitty relic
74 Fletcher Shortbow Arrows, Bundle of 100
75 Cupbearer Steak knife Antidote, 1 vial
76 Forester Longbow Bear trap
77 Fortune teller Wiggly dagger Tarot deck
78 Fowler Boning knife Dog
79 Fuller Club Bale of wool
80 Furrier Skinning knife Dog pelt
81 Gambler Club Dice
82 Gardener Shovel Secateurs
83 Glassblower Glassblowing tube 3 empty jars
84 Gluemaker Huge spoon Glue, 1 pot
85 Gong farmer Trowel (dagger) Night soil, 1 bag
86 Pimp Cane (club) Fancy clothes
87 Grave digger Shovel Grave dirt, 1 bag
88 Grave robber Shovel Small yet valuable totem (5sp)
89 Greengrocer Staff Handcart
90 Grifter Dagger Quality cloak
91 Gutter cleaner Gutter pole (staff) Bucket
92 Gyspy Sling Voodoo doll
93 Haberdasher Scissors (dagger) Pocketful of buttons
94 Handyman Hammer Ladder
95 Hawker Dagger Small, valuable goods (10sp)
96 Hayward Shears Horn
97 Faith healer Club Holy water, 1 vial
98 Chapman Shortsword Pony
99 Herbalist Dagger Herbs, 1 pouch
100 Hermit Gnarled oak club Bearskin cloak
101 Horse whisperer Lassoo (mancatcher) Horse hair brush
102 Hunter Shortbow Deer Pelt
103 Icecutter Ice saw Big chunk of ice
104 Incense bearer Censor (flail) Incense
105 Jester Dart Silk clothes
106 Jeweler Chisel (dagger) Uncut jewel worth 20sp
107 Joiner Mallet Chair
108 Knacker Hammer Jar of glue
109 Lamp lighter 10' pole Flint and tinder
110 Lawyer Rapier Law books
111 Leatherworker Club Leather armour
112 Hetheleder Long knife Heather, 1 bag
113 Librarian Letter opener Interesting book
114 Lighterman Ten foot pole Shallow-bottomed boat
115 Linkboy Big stick (club) Hooded lantern
116 Locksmith Dagger Specialist's tools
117 Lookout Shortbow Spyglass
118 Mason Hammer Chunk of marble
119 Mercenary Longsword Leather armour
120 Messenger Shortbow Horse
121 Midwife Scalpel (dagger) Forceps
122 Miller Club Flour, 1 bag.
123 Milliner Scissors (dagger) Vial of mercury
124 Miner Pickaxe Bag of coal
125 Minstrel Dagger Lame instrument
126 Moneylender Dagger 3d6 sp
127 Monk Staff Religious tome
128 Mucker Pitchfork (spear) Broom
129 Night watchman Truncheon Shiny steel helmet
130 Nobleman's son Longsword silver ring worth 20 sp
131 Organ thief Scalpel (dagger) Spare kidney on ice in sack
132 Orphan Big stick (medium, smashy) Rag doll
133 Ostler Staff Bridle
134 Outlaw Shortsword Leather armour
135 Oyster raker Rake Crushed oyster shells, 1 bag
136 Painter Paint scraper (dagger) Paints and brushes
137 Parchment maker Scraping knife (dagger) Parchment, 3 pieces
138 Pawnbroker Crossbow Fancy clothes
139 Peat cutter Spade Peat, 1 bag
140 Philosopher Sharp pen Large, half-empty tome
141 Pickler Ladle Brine, 1 jar
142 Pie maker Rolling pin Delicious pie
143 Pirate Cutlass Treasure map
144 Plague doctor Knife Crow-beaked mask
145 Postman Cudgel Handcart
146 Prison warden Mancatcher Bunch of keys
147 Prostitute Brass knuckles Make up kit
148 Puppeteer Club Puppet
149 Quill cutter Dagger Uncut feathers, 2d4
150 Rat catcher Long net (staff) Small but vicious dog
151 Riverbank comber Gaff hook (mancatcher) Manky net
152 Sailor Shortsword Spyglass
153 Scholar Dagger Complicated Book
154 Scribe Darts Parchment, 10 sheets
155 Scrimshaw Engraving awl (dagger) Ivory, 1 piece
156 Scullion Stick Raggedy clothing
157 Seamstress Long needle (dagger) Unspun wool
158 Servant Dagger Locket
159 Sewerhand Staff Stanky clothes
160 Shaman Mace Herbs, 1 pouch
161 Shepherd Crook (staff) Sheep
162 Shingler Mallet Roof tiles
163 Shipwright Hammer Pocketful of nails
164 Shoe shiner Shinin' rag (garotte) Shoe polish
165 Shrubber Shears A herring
166 Sinecure Rapier Wax seal stamp
167 Slave Club Funny looking rock
168 Slaver Whip Map of foreign lands
169 Smuggler Sling Waterproof sack
170 Soldier Spear Shield
171 Spice merchant Club Spice, 1 bag
172 Spy Dagger in sleeve sheath Specialist's tools
173 Squire Longsword Steel helmet
174 Stevedore Crowbar Empty crate
175 Stonecutter Sledgehammer Fossil
176 Milkmaid Wooden stool Milk bucket
177 Street magician Staff White rabbit
178 Street sweeper Broom (staff) Trash, 1 bag
179 Tailor Long needle (dagger) Fine clothes
180 Taxidermist Long needle (dagger) Stuffed cat
181 Thatcher Shearing hook (axe) Legget
182 Thief Dagger 5 caltrops
183 Thug Club Necklace of teeth
184 Tinker Hammer Tin snips
185 Torturer Jagged knife Specialist's tools
186 Trader Shortsword 20 cp
187 Trapper Sling Badger pelt
188 Urchin Big stick Alms bowl
189 Vaginarius Shortsword Ornate scabbard
190 Vagrant Hobbling cane (staff) Alms bowl
191 Veterinarian Long needle (dagger) Painkillers
192 Village idiot Sausage Urine, 1 pint
193 Vintner Staff Fine wine, 1 bottle
194 Wainwright Club Pushcart
195 Water carrier Staff Two wooden buckets
196 Weaponsmith Longsword Oils and whetstones
197 Weaver Dagger Fine suit of clothes
198 Window tapper Staff 10' pole
199 Woodcutter Handaxe Wood, 1 bundle
200 Zealot Gnarled staff Soapbox

Alignment

1-5     Law

6-15   Neutrality

16-20 Chaos

Starting armor, helmet and shield

Armor

1-3: No armor
4-14: Gambeson
15-19: Brigandine
20: Chain

Helmets and Shields

1-13: None
14-16: Helmet
17-19: Shield
20: Helmet and Shield

Starting Gear

Dungeoneering Gear

Roll twice on this table, and once on the following two.
1. Rope, 50ft
2. Pulleys
3. Candles, 5
4. Chain, 10ft
5. Chalk, 10
6. Crowbar
7. Tinderbox
8. Grap. hook
9. Hammer
10. Waterskin
11. Lantern
12. Lamp oil
13. Padlock
14. Manacles
15. Mirror
16. Pole, 10ft
17. Sack
18. Tent
19. Spikes, 5
20. Torches, 5

General Gear 1

1. Air bladder
2. Bear trap
3. Shovel
4. Bellows
5. Grease
6. Saw
7. Bucket
8. Caltrops
9. Chisel
10. Drill
11. Fish. rod
12. Marbles
13. Glue
14. Pick
15. Hourglass
16. Net
17. Tongs
18. Lockpicks
19. Metal file
20. Nails

General Gear 2

1. Incense
2. Sponge
3. Lens
4. Perfume
5. Horn
6. Bottle
7. Soap
8. Spyglass
9. Tar pot
10. Twine
11. Fake jewels
12. Blank book
13. Card deck
14. Dice set
15. Cook pots
16. Face paint
17. Whistle
18. Instrument
19. Quill & Ink
20. Small bell