Height: Tall
Build: Athletic
Hair: Dark
Eyes: Intense Blue
Characteristics:
- Brawn: 3
- Agility: 4
- Intellect: 2
- Cunning: 3
- Willpower: 3
- Presence: 2
Skills:
- Brawl: 3
- Melee: 4
- Ranged (Light): 2
- Athletics: 3
- Coordination: 3
- Cool: 2
Talents:
- Toughened: Jean-Paul Valley adds +3 to his Wound Threshold.
- Quick Strike: Valley does not add the standard bonus damage to his first hit of a combat encounter. Instead, he adds +2 damage to his first successful hit of a combat encounter.
- Adversary (1): Valley upgrades the difficulty of all combat checks against him once.
Abilities:
- Implanted Skills: Jean-Paul Valley gains a boost die on all Melee and Ranged (Light) checks due to his enhanced combat training.
- Warrior's Instinct: Once per session, when Valley makes a Brawl, Melee, or Ranged attack, he may re-roll one of the dice in his pool.
Equipment:
- Customized Sword (Melee; Damage 5; Critical 2; Range [Engaged]; Vicious 1)
- Throwing Stars (Ranged [Light]; Damage 3; Critical 3; Range [Short])
- Reinforced Armor (Soak 3)
- Utility Belt with Various Gadgets
- Personal Stash of Credits
Description:
Jean-Paul Valley, the enigmatic Azrael, stands as a product of darkness and manipulation. Forged into an embodiment of combat prowess by the sinister Scarecrow, he is a relentless vigilante. Valley's skill with bladed weapons and his unwavering dedication to justice make him both a fearsome protector and a harbinger of chaos in the criminal underworld.
Roleplaying Notes:
Azrael is a vigilante with a single-minded purpose. Driven by his traumatic past and his programming, he is a relentless force on the battlefield. Though his intentions are noble, his methods can be brutal and extreme. He's haunted by his past, struggling to find his own identity within the shadows that have shaped him. Azrael's presence is marked by a mix of determination, fierce combat skills, and the constant battle against the darkness that seeks to consume him.