Characteristics:
- Brawn: 3
- Agility: 3
- Intellect: 3
- Cunning: 3
- Willpower: 2
- Presence: 2
Soak: 4
Wound Threshold: 15
Strain Threshold: 15
Skills:
- Ranged (Heavy): 3
- Skullduggery: 3
- Athletics: 2
- Melee (Light): 2
- Vigilance: 2
- Deception: 3
- Stealth: 2
- Coercion: 3
- Leadership: 2
- Mechanics: 2
Talents:
- Armor Master: Black Manta often wears a highly advanced suit that provides him with protection. He may reduce any Critical Injury results suffered by 10 when wearing his suit.
- Point Blank: When Black Manta makes a ranged attack within short range, he may add a boost die to his check.
- Deadly Accuracy: When making a ranged attack, Black Manta may spend one Story Point to gain the benefit of the "Precise Aim" maneuver without spending any strain. This allows him to remove up to two setback dice from his attack.
- Nemesis: Black Manta is a sworn enemy of Aquaman. When targeting Aquaman, he adds a boost die to all combat checks.
Abilities:
- Advanced Technology: Black Manta often utilizes advanced weaponry and equipment, granting him access to a wide range of gadgets and tools.
- Underwater Combat: Black Manta is proficient in underwater combat, negating the usual penalties associated with fighting in aquatic environments.
Equipment:
- Black Manta Suit: A highly advanced suit that provides protection against physical and energy-based attacks. It grants a Defense rating of 2 and a Soak value of 2.
- Manta-Ray Eyes: A high-tech weapon capable of firing deadly energy blasts. Ranged Heavy, damage 8, crit 3, Pierce 2.