Dragon | Gem Aura | Effect |
Amethyst | Feedback Aura | When you take damage, creatures of your choice within your aura must succeed an Intelligence saving throw or take psychic damage.
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Emerald | Interference Aura | At the end of your turn, creatures of your choice within your aura must succeed an Intelligence saving throw to maintain concentration.
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Ruby | Amplification Aura | Creatures of your choice within your aura gain a bonus to their spell save DCs.
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Sapphire | Awe Aura | Creatures of your choice within your aura must succeed a Charisma saving throw to attack you. On a failure, the creature's turn ends immediately. On a success, a creature is immune to this effect for one week.
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Topaz | Uplift Aura | Creatures of your choice within your aura gain a bonus to their spell attacks and ability checks made to use magic, benefit from magic, or oppose magic.
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