Scattered throughout the world of Consarcio are bundles or single arrows from the Era Martial, these arrows are called the Teeth of the Buffalo. Taken from the teeth of a long-dead ancient creature, defeated by a team of champions of the gods, so the gods took all the parts of this creature and turned them into powerful artefacts for them to use. The Teeth of the Buffalo are the most different from the rest of the other Parts of the Buffalo, where the other 8 artefacts belonged to 8 champions of the different gods, while these arrows were enchanted by the 5 other gods who didn't have a horse in the race. These 5 gods took 10 teeth each, enchanting them all and turning them into arrows with varying effects depending on which god enchanted them.
Teeth of the Buffalo
Ammunition, artefact
Each of the five different enchantments has an additional effect that comes from the powers of the five different gods, they are as follows:
Arietem, the Siege Teeth. When you fire this arrow, you can speak the command word and all creatures in a 10 ft. radius sphere of the initial target must make a DC 15 Strength saving throw or take 3d10 bludgeoning damage or half as much on a successful save. All structures and objects in the area take double damage
Lucean, the Gleaming Teeth. When you hit with this arrow, it deals an additional 2d6 fire damage to the target when hit. Additionally, you can speak the command word as you fire the arrow to have it function as a flare, if a creature is hit with the arrow in this form, it must make a DC 15 Dexterity saving throw or have all attacks have advantage against them for the next minute.
Oraclum, the Arcane Teeth. A spell with a range of touch and casting time of one action can be cast into the area. If it has a saving throw, the DC is of the caster who cast the spell and if concentration is required the one who fired the arrow maintains concentration. The spell stays in the arrow until fired or until another spell is cast into it. Additionally, when you fire this arrow, you can speak the command word and can see through the arrow as if it were your own eyes.
Venenatus, the Rotten Teeth. When you hit with this arrow, it deals an additional 2d8 poison damage to the target when hit and must make a DC 15 Constitution saving throw or be poisoned for the next minute. Additionally, if the saving throw is failed by 5 or more, they are paralyzed until the end of your next turn.
Proelia, the Warrior Teeth. This arrow has a +2 to hit and damage rolls as well as dealing double the dice that the bow that it's fired from would do. Additionally, this arrow scores a critical hit on a roll of either a 19 or 20.