Wild Side/Wild Fury
  1. Abilities

Wild Side/Wild Fury

WILD SIDE

Prerequisite: Tabaxi, Lizardfolk, or other race with natural weapons.

You have spent some time honing your beastly form and have learned to wield it like a true alpha.

Your Strength, Dexterity, or Constitution increases by 1, up to a maximum of 20.

  • The size of the damage dice for natural weapons increases by 1 (i.e d4 becomes d6, d6 becomes d8, etc.)
  • Your natural weapons now have the finesse and light properties, and can add either your Strength or Dexterity modifier to the damage of off-hand natural weapon attacks.

WILD FURY

Prerequisite: Wild Side

The animal within you has grown restless, and it hungers.

  • Your Strength, Dexterity, or Constitution increases by 1, up to a maximum of 20.
  • The size of the damage dice for natural weapons increases by 1 again (ie d6 becomes d8, d8 becomes d10, etc.).

• You can enter a state of bestial fury as a reaction until the start of your next turn. While in this state, you have disadvantage on attack rolls, but you double the damage dealt by your natural weapon attacks. You can enter this state a number of times per day equal to your proficiency modifier.

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