Character sheet

Titles:

The Moon's star / Patron of titan spawn / The Dragon Prince

Age: 20 DOB: July,15th,2000

Horoscope: Cancer - Ruled by the fourth house and the moon

Zodiac: Metal Dragon

Birthstone: Pearl

A Born Scion of Ao Guang

Birthrights:

Red string of fate -     

Bun - guide - ⚪⚪

Li Bao - Follower - ⚪⚪⚪

Yata no Kagami

Kusanagi no Tsurugi -

Yasakani no magatama -  

Qiulong Crown⚪ (Has 5 dot flaw)

Experience points -  36 exp

"""""SHEN""""" - Innate Purview:

Tianming. The Shén order heaven, hell, and the World through a great celestial bureaucracy. At its head is the Jade Emperor (fuck this guy lol), and from him, all power flows downward in the form of positions and titles, privileges, and responsibilities: the Tianming, or mandate of heaven.

This Purview holds sway over the hierarchy of the heavens as well as all mortal bureaucracies, which are seen as Worldly extensions or reflections of the celestial model.

BOONS

Artistry

Muse’s Kiss:

Cost: Imbue 1 Legend Duration: Indefinite Subject: One character Range: Short Action: Simple

You breathe inspiration into a character’s heart, granting them Enhancement 3 when they roll to create art, put on a performance, or some other creative and expressive activity. You can set a single requirement the character must meet to maintain your blessing, like “tithe a tenth of your earnings to my cult” or “spend eight hours a day writing,” which ends this Boon immediately if it is not met. This Boon is free to use on trivial targets.

 

Stars

Cosmic perspective:

Cost: Imbue 1 Legend Duration: One scene Subject: Self

Action: Simple

To look up at the stars is to peer into the past, witness- ing light that was shed countless eons ago. You can observe the past, specifying either a point in time or an event that occurred as far back as 1,000 years, but no more recently than the last dawn. If you use this Boon to make an interval roll for an investigation or a similar action, you can ignore up five points of Complication resulting from the passage of time since the event you view occurred. 

Stars

Cosmic perspective:

Cost: Imbue 1 Legend Duration: One scene Subject: Self

Action: Simple

To look up at the stars is to peer into the past, witness- ing light that was shed countless eons ago. You can observe the past, specifying either a point in time or an event that occurred as far back as 1,000 years, but no more recently than the last dawn. If you use this Boon to make an interval roll for an investigation or a similar action, you can ignore up five points of Complication resulting from the passage of time since the event you view occurred. 

 

 

Knacks

Liminal

Experienced Traveler -

When you travel to a new place, no matter how remote, you quickly pick up the social mores and behaviors, along with enough of the language to get by. Add +1 Enhancement to any applicable rolls to blend into the culture, if the Storyguide feels a need to call for a roll at all. This bonus applies before you roll. Additionally, when you attend a social ritual (such as a wedding or a funeral or a birthday party) you always know exactly the right social mores to follow, and how to appropriately dress. Even if you were not invited, you will not read as out of place.

Leader

Good Listener -

When you make casual conversation with an SGC, that character will reveal information or an important detail that the Leader is looking for, if they know it. Before using this ability, tell the Story Guide what you’re seeking; if the SGC doesn’t know it, you immediately become aware that the character isn’t relevant to your quest. Even the most recalcitrant of characters eventually opens up and reveals a clue — this power requires no roll. 

Lover

For you, I will -

Regain 1 point of spent Legend when you perform an impressive feat that positively impacts a character whom you love (which express- ly includes the platonic bond of close friendship) — this can be a Story guide character or a bandmate, but the feat must be suitably impressive depending on the target. What impresses an ordinary mortal is not the same as what impresses a Demigod. 

-


I am the fire -

You stoke the affection one person has towards another — including yourself — which impels them towards a relationship. If it is between two Storyguide characters, work with the Storyguide to determine how their suddenly passionate relationship takes shape. If the target is one of your band- mates, this Knack does not work unless you obtain permission from the character’s player. If the target is yourself, you gain +1 Enhancement to all Social rolls involving your partner of choice until the end of the session.

-

Lover's Oath -

You and a consenting partner enter into an agreement to bind yourselves together for- ever as lovers. Both parties spend a point of Legend (if applicable). From that moment on, it takes only a moment’s concentration to know the location and general state (emotional wellbeing, health, etc.) of your partner. You have the option to accept Injuries for the other, and can imbue points of Legend for each other’s abilities (assuming your partner has a pool of Legend to pull from). This is a pact that binds you together by Fate, and while it does not necessar- ily have to be made out of romantic love, ill fortune befalls those who mistreat their partner whom they have sworn an oath to before the Gods. 

 

Enhancements

Li Bao - III enhancement 

Li Bao's parents - II Enhancement to INVESTIGATE

 

Background - Fosters and vans

Jae doesn't take much pride in his van or how he got there in the first place.

It's something that only his closest friends are aware of (Hokulani and Kaholo) and even then Jae hardly likes to talk about it.

Being a child of the foster system was hard for Jae, as most people took him in for the sake of wanting more government funding only to use on themselves and not towards the enrichment of the child. Many homes were in bad blocks around the Honolulu area and Jae was more often than not moving from place to place in a trash bag as long as he could remember.

When he was sixteen he seemed to have finally found a family who had more than enough resources to take care of him alongside the two other teens already in the household. They lived closer to the beach and lived in one of the houses that many of the locals considered far too ritzy for anyone who was actually native. Despite the family relocating from L.A, Jae was surprised by this new family that would have even selected him. 

And for a moment, everything was good.

Jae got accustomed to this new family and sooner got close to one of the teens in the household by the name of Sydney. At first, Jae was more than willing to show her what he knew about the island as it was a fun activity for the two of them. After all, he knew all of the local hang out spots and besides, it was the only thing he had to offer to the girl who came from Los Angeles.

Sydney

Jae's friends began seeing him bringing her around more often. She would make slip-ups about pet names and would be generally affectionate physically. This was all new to the teen, who didn't think he was really worth much affection up until now. He fell deeply in love with Sydney despite his cautionary warnings from his friends that he shouldn't be with his foster-sister. If she said she loved him, then it was all he needed. Because no one else did.

A year passed and the mystique of island life wore off.

Sydney, who seemed to be constantly chasing the dragon's tail, pushed for more 'things' from Jae; that he was holding things back from his friends and that she could handle the 'dark underbelly' of what Hawaii had to offer. Not wanting to say no to her and with a potential adoption in the wings with his new parents, the now 17-year-old had little to no problem introducing her to other people he knew. People who could get Sydney the 'nostalgia' she had in L.A.

Sydney's grades tanked and Jae found himself in his own substance abuse. They got into fights, mostly involving Jae being worried for her and quickly apologizing when it came to 'ruining her fun'. This hurt the teen immensely, especially when it was caught she was sleeping with other people and spent less time with him. This is what led Jae to self-harm, as a venting mechanism and as a cry for help to see if Sydney noticed or cared. She did when it suited her.

The breaking point was Jae catching Sydney in a drugged haze threatening to jump from a high cliff down into the ocean with some of her other friends. Worried she'd kill herself, he intervened. She threatened that she'd ruin his life if he stopped her from having fun and he said it was better than her being dead. Sydney didn't jump and instead, went home. 

After a little while, he went home as well, only to find his future parents waiting for him at the door, telling him to get out.

Sydney had spun a wild tale to her parents involving Jae taking advantage of her, forcing her to do drugs and other things she wanted 'nothing' to do with. The person he wanted safe above all else had done exactly what she said she'd do.

She ruined his life.

With the adoption and the prospects of a new family gone, Jae spent the remainder of his seventeenth year in juvenile detention and was released with nothing. He was surprised to see his two friends there, Hokulani and Kaholo, who knew the real story, had saved up enough money with some of the locals to get him a van so he could move around and have a roof over his head.

Even up until now, Jae blames himself for ruining what he had with Sydney and often rebuffs people who try and defend his honor.

2020 -Jae's six month gap thoughts

I've tried to recover from the times I've looked forward and into the past. It's been hard. I don't like seeing people die and almost every time I use these powers, I realize someone else has or is going to die. At least what is supposed to happen in Belfast isn't my fault, but knowing what can happen and not knowing if I can stop it? That's just as bad, you know?

So instead, I mostly spent my time trying to help Puck understand she has so much more potential than just being a kitsune who hangs on a human's coattails. I think she's getting it, but there's a lot of work still to be had. I don't know if she wants to be noticed by Inari. And I can only push her so far.

Li Bao. I... I feel really bad for him. Johnny or I couldn't get the collar off him and the fact the Kami are using him as some sort of political chess piece makes my stomach turn. A lot. I can't help but feel like with my one vision from the past... that the two of us are more alike than we might think. I've tried my best to make sure he's comfortable and he helps me with what I ask of him. Which isn't much. I don't know what Sydney was saying about me not being able to 'do this'. If you just show someone kindness, they're willing to work with you, yeah? Or so I think.

I haven't done much else outside of watching things move in the background and money get pushed around. I feel like I'm not even really doing anything for Tsukiyomi but my financial 'advisors' are. Maybe that's why I haven't heard from him in all of this time. Gods are busy, I understand that. And maybe I'm just an idiot for thinking that whatever we pledged together is just words. I don't even know how to get people to worship the moon over the sun and he doesn't even have an agenda for it.

Was I wrong?

I hate second-guessing myself. But I'm just... lonely. 

But I can't worry about those things now. Not when the battle of the bands is right around the corner and there are so many other people who need help right now. Because if I don't do anything, more people are going to die.

 

Title
"Patron of Titanspawn"

Type
Player character

Families
Ao

Age
20

Gender
Male

Appearance

Hair
"black violet"

Eyes
Sea blue

Skin
Fair

Height
5'4"

Goals
As of right now, all Jae would like is to make enough money to not be living out of the back of his van anymore.

Mannerisms
Depending on the situation, he changes his mannerisms greatly to reflect the best outcome. Internally he's a ball of anxiety.

Fears
Dying of an overdose, hunger, exposure, never finding a place where he belongs. Jae has a lot of internal struggles that often show themselves in his eyes.

Bonds
If you show Jae an ounce of kindness, he's likely to go to bat for you. This tends to get him into a lot of trouble considering he's a little naive.

Goals
As of right now, all Jae would like is to make enough money to not be living out of the back of his van anymore.

Goals
As of right now, all Jae would like is to make enough money to not be living out of the back of his van anymore.

Boons

Artistry Boons - Boons

The Artistry Purview belongs to Gods renowned for their mastery of poetry, dance, storytelling, and other forms of art, as well as those who fill the hearts and minds of mortal artists with inspiration.

Innate Power: You can express yourself through an artistic performance to communicate with those who experience it as though you were speaking to them, even if they don’t share a language. This can also bypass Complications that would apply to rolls made through ordinary conversation, like trying to avoid being overheard, but not to the specific art form you use. Only the intended recipient of the message (which can be “everyone”) can perceive it.

Darkness Boons - Boons

This Purview rules over the dark of night and those things it conceals, the shadows, and all other forms of darkness that blind or deceive the eye. Lords of the night may manipulate or command the darkness and shadow, or wield its spiritual essence to confound or mislead perception. Light is antithetical to darkness, and so can be snuffed out, just as the sun inevitably falls below the horizon to plunge each day into night. This Purview is also associated with dream Gods, and has power over sleep and dreams.

Innate Power: You can see in total darkness, even magical darkness. You can also see into someone’s dreams by watching them while they sleep.

Epic Charisma Boons - Boons

The Gods love to be loved, not just for their beauty or their skills, but just for being lovable. Gods and Scions with the Epic Charisma Purview have an easier time getting along with everyone, and having them around inspires their allies to even more Legendary heights.

Innate Power: Even when people don’t like you, it somehow works to your advantage. Once per scene, you may gain Momentum and improve someone’s Attitude of you by one shift as a Consolation on any failed Presence or Manipulation roll.

Fortune Boons - Boons

The Purview of Fortune exerts its power through blessings and curses, manipulating that which mortals call chance and the Gods know as destiny. It exerts the subtle power of coincidence and synchronicity, contriving events and changing the World. It is not prophecy, but it can tug at the threads of Fate to arrange improbable scenarios and enable deeds that defy belief.

Innate Power: You can sense the presence of Fatebindings when you interact with someone. If you later meet the other “half” of a binding that you have already sensed, you can tell the two characters are bound together. You can also sense when a Prophet or Sorcerer manipulates Fate with their Knacks or other powers, identifying them as the one responsible even if the effect cannot normally be perceived.

Moon Boons - Boons

This Purview holds sway over the moonlight, creating eerie light that reveals or distorts the truth. It also rules mutability and change, embodying the cyclicality of the moon’s phases through profound or subtle transformations.

Innate Power: You can radiate an aura of moonlight that cuts through darkness out to long range as a reflexive action. Only you and those you designate can perceive this illumination — others do not benefit from it. You may pay 1 Legend to attempt to reveal the true form of any shapeshifters or other transformed characters within the moonlight, rolling Cunning + Legend against the Manipulation + Legend of a character that wishes to conceal the truth.

Passion Boons - Boons

Gods of Passion rule over the hearts of mortals. This Purview holds sway over love, jealousy, sorrow, anger, and every other shade of human emotion, and is capable of stirring them up until they overwhelm the rational mind.

Innate Power: You see into the hearts of others, gaining Enhancement 3 on Assess Attitude rolls. If you observe someone who has a Bond towards another character present in the scene, you intuit the Bond’s existence.


The Passion Purview rules every emotion that sways the hearts of mortals. Some Gods and Scions manifest their divine authority over only a single, specific emotion. Aengus is Love; Phobos is Fear; Hotei is Joy. When a Scion first gains access to the Passion Purview, she may choose to narrow its thematic focus to only a single such emotion. Her Passion marvels and Boons can only create, manipulate, or draw from that one emotion. In exchange, you may create a motif based on the chosen emotion, which you can use to work marvels with any Purview. Love could grant a motif like “sensuality, pleasure, and desire” or “a mother will do what is best for her children,” depending on what fits your character concept best.

Stars Boons - Boons

The Stars shine in the eternal firmament, infinitely distant from the World and yet inextricably bound to the most fundamental patterns of its existence. They offer guidance to mariners lost at sea and farmers following the cycle of the seasons, tracing out and defining the contours of both space and time through their celestial movements.

Innate Power: As long as you are beneath the open sky, you can take a simple action to shift your senses to a God’s eye view, looking down on yourself and your surroundings out to long range from a top-down perspective.

Water Boons - Boons

From ancient wells and municipal waterworks to flowing rivers and vast oceans, all Water is governed by this Purview. It rules the ebb and flow of the tides, the sustaining and cleansing power of fresh water, and the untold perils of crashing waves and the deep sea.

Innate Power: You can breathe water like air and swim with flawless grace, ignoring any Complication for moving or acting underwater. You are also immune to harm from the pressure or temperature of water.

Destroyer Knacks

Mantle of Unmaking - Knacks

You have +1 Defense against attacks made at close range. When you use the Disarm Stunt (Scion: Origin, p. 116), you may destroy a mundane weapon instead of simply disarming it.

Epic Charisma Boons

Can't Hit That Face - Boons

Cost: Imbue 1 Legend

Duration: One scene

Subject: Self

Action: Reflexive

Opponents looking at your face are hesitant to harm someone so obviously likeable. All attacks directly targeting you suffer a rank 2 Complication. Attacks that target a group, or are made by sources without consciousness (like mindless undead creatures or environmental effects), are unaffected.

Judge Knacks

Lie Detector - Knacks

Anyone of a Tier lower than you suffers +2 Complication to lie to you. If you are currently casing and they are somehow involved, they simply cannot lie to you at all. The Storyguide should also notify you when a lie has been told, though it does not automatically reveal the truth, and also reveals nebulous truth, such as “he has been convinced this is true” — which should always be a means for characters to pursue the person who manipulated the target in the first place.

Leader Knacks

Good Listener - Knacks

When you make casual conversation with an SGC, that character will reveal information or an important detail that the Leader is looking for, if they know it. Before using this ability, tell the Storyguide what you’re seeking; if the SGC doesn’t know it, you immediately become aware that the character isn’t relevant to your quest. Even the most recalcitrant of characters eventually opens up and reveals a clue — this power requires no roll.

Grand Entrance - Knacks

When you make a first impression, roll your Knack Skill. On a success, the target remembers you favorably, granting you +1 Enhancement to all Social rolls made towards them until the end of the session.

Lover Knacks

I am a Fire - Knacks

You stoke the affection one person has towards another — including yourself — which impels them towards a relationship. If it is between two Storyguide characters, work with the Storyguide to determine how their suddenly passionate relationship takes shape. If the target is one of your bandmates, this Knack does not work unless you obtain permission from the character’s player. If the target is yourself, you gain +1 Enhancement to all Social rolls involving your partner of choice until the end of the session.

Lover's Oath - Knacks

You and a consenting partner enter into an agreement to bind yourselves together forever as lovers. Both parties spend a point of Legend (if applicable). From that moment on, it takes only a moment’s concentration to know the location and general state (emotional wellbeing, health, etc.) of your partner. You have the option to accept Injuries for the other, and can imbue points of Legend for each other’s abilities (assuming your partner has a pool of Legend to pull from). This is a pact that binds you together by Fate, and while it does not necessarily have to be made out of romantic love, ill fortune befalls those who mistreat their partner whom they have sworn an oath to before the Gods.

Passion Boons

Blurt It Out - Boons

Cost: Imbue 1 Legend

Duration: One scene

Subject: One character

Clash: Presence + Legend vs. Composure + Legend

Range: Short

Action: Simple

You overwhelm a character with a sudden burst of emotion. They exclaim without realizing it, unwittingly vocalizing whatever they are thinking. Everyone who hears it gains Enhancement 3 on Assess Attitude actions or other Social rolls to understand the utterance’s context for the duration of the Boon.

Irresistible Impulse - Boons

Cost: Imbue 1 Legend

Duration: Condition

Subject: One character

Range: Medium

Action: Simple

You fill a character’s heart with an emotion of your choice. They gain a Condition based on that emotion — Mad as Hell, Lovestruck, Too Sad to Function, or something similar. The exact effect of the Condition may vary based on the chosen emotion, but as a generic effect, the target takes +3 Difficulty when they take an action that the Storyguide deems is directly contrary to the emotion — it’s hard to treat someone politely while Mad as Hell, or to commit to a fist fight while Lovestruck. Other characters gain Enhancement 3 on rolls to detect the inflamed emotion. This Condition can be resolved by taking a significant action with the potential for consequences that is motivated by the emotion — starting a bar fight, asking someone out, or skipping work would count. It also ends if you reclaim the Legend imbued in this Boon.

Stars Boons

Cosmic Perspective - Boons

Cost: Imbue 1 Legend

Duration: One scene

Subject: Self

Action: Simple

To look up at the stars is to peer into the past, witnessing light that was shed countless eons ago. You can observe the past, specifying either a point in time or an event that occurred as far back as 1,000 years, but no more recently than the last dawn. If you use this Boon to make an interval roll for an investigation or a similar action, you can ignore up five points of Complication resulting from the passage of time since the event you view occurred.

War Boons

Herald of Victory - Boons

Cost: Spend 1 Legend

Duration: One scene

Subject: One side of a battle

Range: Long

Action: Simple

Your blessing promises victory. All characters on the side of your choice in a fight (whether physical or not) gain Enhancement 1 on all actions. If you are passively observing a battle between unrelated parties (i.e. none of her allies are involved), you can use this Boon for free to favor one side.