Purviews: Epic Dexterity, Wild, Sky, Beasts, Epic Perception

Callings: Warrior, Hunter, Liminal

Knacks: Trick Shot, Relentless, Worrying Hound, Neither the Minute nor the Hour

Tall and Southern - Jae's POV

Okay. This guy showed up on a horse talking about minotaurs. I can't tell if he's crazy or if he's one of those fabled 'supernatural monster hunters' I hear about. I heard a rumor Dog the bounty hunter is one on the side! Maybe they know each other. They seem kinda like the same type of person.

Is his horse okay? 

Title
Lone Star Justicar

Type
Player Character

Age
28

Gender
Male

Appearance

Hair
Dirty blonde hair pulled back into a ponytail

Boons

Epic Dexterity Boons - Boons

This Purview defines the prowess of Gods renowned for their speed, agility, and precision, elevating mortal action to feats of Legend. It encompasses the impossible swiftness of fleet-footed deities, and miraculous feats of grace and agility.

Innate Power: So long as you continue to move towards a destination, you walk, run, or leap with effortless grace. Any surfaces solid or liquid hold your weight as if you weighed no more than a feather, and you may effortlessly scale or descend vertical surfaces without a need for a handhold.

Wild Boons - Boons

This is the Purview of untamed lands and the flora of the wilderness, wielded by Gods of nature or plants. It rules all wilderness, from forests and jungles to desert cacti to taiga evergreens. Its miracles can animate or control plant life, preserve the wilderness against human settlement, or draw on symbolic associations of wildness to unleash the inner beast of domesticated animals or humans.

Innate Power: You move through the wilderness with a dryad’s grace, ignoring any difficult or dangerous terrain based on dense undergrowth, fallen trees, briar patches, or similar plant-based hazards. Add Enhancement 2 on all rolls to establish stealth while in a wilderness area.

Devotion's Reward - Yoga

Cost: Free

Duration: One session

Subject: Self

Action: Complex

You call upon the power of a Devá through an act of devotion that lasts at least a scene: undergoing austerities, putting on an artistic performance, making sacrificial offerings pleasing to the God (even one’s own limbs), or performing some other passionate act of devotion. You may choose to gain a specific power or make an open-ended request for a Devá’s favor. If you make a specific request, you must contend with a limitation imposed its use by the Devá — a gift of invulnerability might apply against Gods, Titans, and their progeny, but not against mortals, while a loaned weapon might cease to work if you treat a child with less than full respect. If you make an open-ended request, the Storyguide chooses the power you receive, but it carries no restrictions. Usually, power granted by a Devá comes in the form of one of their Purviews’ Boons, one of their Callings’ knacks, or the temporary usage of one of their Relics, all of which last for one session. The Storyguide can also offer customized blessings. You can’t gain a power beyond your ability to learn normally, such as a God Boon while you are only a Hero. This Boon can also be used to call upon the favor of an asura (i.e. a Titan that possesses one of the Devá Pantheon Virtues). At the Storyguide’s discretion, it is possible to gain the favor of Gods and Titans from other pantheons with this Boon, although you may need to research what would please them or convince them to reciprocate your devotion.

Epic Dexterity Boons

Unerring Flight - Boons

Cost: Imbue 1 Legend

Duration: Instant

Subject: Self

Action: Reflexive

In your precise hands, ranged weapons become extraordinarily deadly. You may make a ranged attack against any enemy in your line of sight, even out to extreme range. You can roll the attack with Dexterity in place of the Attribute normally associated with that range band, and do not face an increased difficulty for using weapons with the Ranged or Long Range tag at any range band. You can use this boon to attack an enemy behind full cover.

Epic Perception Boons

Predatory Focus - Boons

Cost: Imbue 1 Legend

Duration: Indefinite

Subject: Self

Clash: Resolve + Legend vs. Cunning + Legend

Action: Reflexive

When activating this Boon, announce the target you’re focusing on. As long as you attack only that target, gain Enhancement 1 to all attack rolls. If that target is of lower tier, their attempts to hide from you or disappear from your view automatically fail. If they’re of equal or higher tier, their attempts to hide prompt a Clash of Wills instead. If you take an action that’s not a direct attack against the target, the Boon immediately ends.

Hunter Knacks

Relentless - Knacks

When you pursue or hunt a target on a massive Scale or of great Size (chasing your target across dimensions, hunting a mountain-sized titanspawn), imbue a point of Legend, rather than spending, to invoke your legendary Title as a Feat of Scale.

Worrying Hound - Knacks

While pursuing a target, you do not face any increase in difficulty to track down your target, even if they were to take flight, hide in a body of water, or attempt to disappear into the back alleys of a crowded city. You always have some idea of where your target has gone, and gain +1 Enhancement to keep up with him and to apply any Stunts you may have access to from Hunter Knacks. When you hunt your quarry, add another +1 Enhancement.

Knacks

Hunter Knacks - Knacks

At the Mortal level, Hunter Knacks improve your ability to pursue and track a target and avoid detection when on the hunt. Hunter Knacks are driven by the concepts of pursuit and perception.

Like Creator Knacks, Hunter Knacks do not need a literal stalked target. Figurative stalking — be it chasing down a malevolent kami hidden in construction blueprints or pursuing a black hat hacker through a mainframe. So long as there is opposition, it’s sufficient for Hunters to pursue.

Liminal Knacks - Knacks

Liminal Knacks at the mortal level grant you the power to send messages, to ease your travels, and to draw upon the silence at the edges of mortal perception. Liminal Knacks are driven by the concepts of boundary and distance.

Warrior Knacks - Knacks

The most direct of the Callings. Warrior Knacks make you a master of weapons and a crusher of foes. Warrior Knacks are driven by the concepts of conflict and violence.

Liminal Knacks

Neither the Minute nor the Hour - Knacks

You make a prediction about the details of your target’s inevitable death (which does not have to be true) and make an opposed Knack Skill roll. If successful, the target suffers a +1 Difficulty to all actions for the rest of the scene.

Warrior Knacks

The Biggest Threat - Knacks

When you make a show of force or intimidate your enemy, make a Knack Skill roll. On a success, the target must focus its efforts on dealing with you first, suffering +2 Difficulty to attack anyone else.

Trick Shot - Knacks

When showing off with a ranged weapon, convert any additional Difficulty imposed because of your showmanship into Enhancement instead which may be spent on any Ranged Attack Stunt besides Inflict Damage. This applies before your roll.