I've never been to Europe and I don't think I want to if they are all mad like Caoimhe is. At least she finally agreed to helping out the people in Las Vegas.
I think I'm scared of red heads.
Short: Roll with Presence
Long: Defeat the scion of Heracles
Band: Become a group dedicated to Titanspawn
POWER | X | Intellect ⚪⚪⚪ | X | Might ⚪⚪⚪⚪⚪ | X | Presence ⚪⚪⚪⚪⚪ |
FINESSE | Cunning ⚪⚪ | Dexterity ⚪⚪ | Manipulation ⚪ | |||
RESISTANCE | Resolve ⚪⚪ | Stamina ⚪⚪⚪⚪⚪ | Composure ⚪⚪⚪ |
Academics | Medicine | |||||
Athletics | ⚪⚪⚪ | Occult | ⚪⚪⚪ | |||
Close Combat | Fighting Dirty | ⚪⚪⚪⚪⚪ | Persuasion | ⚪⚪⚪ | ||
Culture | Underground Scene | ⚪⚪⚪⚪⚪ | Pilot | ⚪ | ||
Empathy | Science | |||||
Firearms | Subterfuge | |||||
Integrity | Dependable | ⚪⚪⚪ | Survival | |||
Leadership | Technology |
Current Legend:⬜
Movement Dice: 8
Defense Roll: 5
Neantóg (Nettle) - ⚪⚪⚪⚪
- Incorporeal, Flying, Vulnerable to Silver
- 8 dice pool
Grandpa Paddy - ⚪⚪
Lyre of Orpheus - ⚪⚪⚪
Heels of Hippolyta - ⚪⚪⚪
Styx and Stones - ⚪⚪⚪⚪
Callings
Judge ⚪
Liminal ⚪⚪⚪
Guardian ⚪⚪
Death (Innate)
Passion (Lyre of Orpheus)
Journeys (Grandpa Paddy)
Passion: Irresistible Impulse (built into Lyre)
You fill a character’s heart with an emotion of your choice. They gain a Condition based on that emotion — Mad as Hell, Lovestruck, Too Sad to Function, or something similar. The exact effect of the Condition may vary based on the chosen emotion, but as a generic effect, the target takes +3 Difficulty when they take an action that the Storyguide deems is directly contrary to the emotion — it’s hard to treat someone politely while Mad as Hell, or to commit to a fist fight while Lovestruck. Other characters gain Enhancement 3 on rolls to detect the inflamed emotion. This Condition can be resolved by taking a significant action with the potential for consequences that is motivated by the emotion — starting a bar fight, asking someone out, or skipping work would count. It also ends if you reclaim the Legend imbued in this Boon.
Passion: Tugging On Your Heartstrings
Once you have identified a character’s Attitude towards you or someone else, you can either intensify or stifle the emotions from which it is derived, raising or lowering its value by 1 point. This doesn’t stack with other magical Attitude modifiers, but can cancel out an opposing bonus or penalty.
Death: Unquiet Dead
You can cause a corpse to speak, or summon a person’s ghost, shade, or other culturally appropriate remnant (Scion: Origin, p. 31) from the site of their grave for one scene. The corpse or shade cannot act except to speak, but you can try to influence it just like anyone else. It starts with Attitude 3 towards you. The undead retains all memories it had in life, except for a blank space of about five minutes leading up to the time of their death. As long as you imbue Legend in this boon, the undead’s answers provide Enhancement 3 on any applicable rolls, such as tracking down the person who killed them. You can only use this Boon on the same undead once per session.
Death: Somebody's Watching Me
A Scion’s Godly parent has eyes and ears everywhere, and even if they don’t Visit their child, they’re often ready to lend a hand to aid their child in need. During a scene where the Scion would be in danger, their parent sends in reinforcements, usually resulting in either two Mooks or one Professional (see Scion: Origin p. 143 for more on Archetypes) to fight on their side. These allies leave at the end of the scene, however.
Judge: Eye for an Eye
When you suffer an Injury, spend Momentum and inflict the same Injury on the target that attacked you. The target must have attacked you directly; you cannot reflect attacks that targeted someone else. If the target does not have the ability to take a similar Injury (having your arm bitten by a giant snake, for example), inflict an Injury of similar severity instead, such as a festering, envenomed bite mark. This also applies to Critical Hits inflicted.
Liminal: Pierce the Veil
When you cross boundaries on an epic Scale (descending into the afterlife on foot, driving your way across the globe), imbue a point of Legend, rather than spending, to invoke your Legendary Title as a Feat of Scale.
Guardian: Eternal Guardian
When you protect a person, place, or thing that can be measured with Scale (standing guard at the entrance of your pantheon’s afterlife, keeping a watchful eye on a city all night), imbue a point of Legend, rather than spending, to invoke your legendary Title as a Feat of Scale.
Scent of the Divine
⬜ Bruised +1
⬜ Bruised +1
⬜ Bruised +1
⬜ Injured +2
⬜ Maimed +4
Taken Out ⬜
13 XP
Level Up:
-25: Styx and Stones
-5: add dot to Grandpa Paddy
-5: add dot to Nettle
-5: add dot to Pilot
-10: Scent the Divine
-15: Built
I've never been to Europe and I don't think I want to if they are all mad like Caoimhe is. At least she finally agreed to helping out the people in Las Vegas.
I think I'm scared of red heads.
Hair
Ginger
Eyes
Emerald
Skin
Fair
Height
5'10"
Goals
To get out of the village and see the world
Achieve international fame
Mannerisms
Not just a pretty face
Not opposed to absolutely dropping a motherfucker
Talk shit get hit
Secret softie
Fears
Working at the family business forever
Never making a name for herself
Bonds
She loves her home, but hates to admit it
Family is something you choose
You do not need to be told what Death is. Whether they fear it, ignore it, or embrace it, all mortals live in the shadow of their mortality. Those with this Purview hold sway both over the end of life and that which comes after death, wielding divine authority over corpses, funeral grounds, the undead, and underworlds.
Innate Power: You can see and communicate with ghosts, shades, and other forms of the undead that are normally imperceptible or incomprehensible (the Storyguide should feel free to send plot hooks your way in the form of the dead seeking favors or aid). In addition, you can perceive entryways to the Underworld.
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One corpse or ghost
Action: Simple
You can cause a corpse to speak, or summon a person’s ghost, shade, or other culturally appropriate remnant (Scion: Origin, p. 31) from the site of their grave for one scene. The corpse or shade cannot act except to speak, but you can try to influence it just like anyone else. It starts with Attitude 3 towards you. The undead retains all memories it had in life, except for a blank space of about five minutes leading up to the time of their death. As long as you imbue Legend in this boon, the undead’s answers provide Enhancement 3 on any applicable rolls, such as tracking down the person who killed them.
You can only use this Boon on the same undead once per session.
When you protect a person, place, or thing that can be measured with Scale (standing guard at the entrance of your pantheon’s afterlife, keeping a watchful eye on a city all night), imbue a point of Legend, rather than spending, to invoke your legendary Title as a Feat of Scale.
When you suffer an Injury, spend Momentum and inflict the same Injury on the target that attacked you. The target must have attacked you directly; you cannot reflect attacks that targeted someone else. If the target does not have the ability to take a similar Injury (having your arm bitten by a giant snake, for example), inflict an Injury of similar severity instead, such as a festering, envenomed bite mark. This also applies to Critical Hits inflicted.
A Scion’s Godly parent has eyes and ears everywhere, and even if they don’t Visit their child, they’re often ready to lend a hand to aid their child in need. During a scene where the Scion would be in danger, their parent sends in reinforcements, usually resulting in either two Mooks or one Professional (see Scion: Origin p. 143 for more on Archetypes) to fight on their side. These allies leave at the end of the scene, however.
When you cross boundaries on an epic Scale (descending into the afterlife on foot, driving your way across the globe), imbue a point of Legend, rather than spending, to invoke your Legendary Title as a Feat of Scale.
Cost: Imbue 1 Legend
Duration: Condition
Subject: One character
Range: Medium
Action: Simple
You fill a character’s heart with an emotion of your choice. They gain a Condition based on that emotion — Mad as Hell, Lovestruck, Too Sad to Function, or something similar. The exact effect of the Condition may vary based on the chosen emotion, but as a generic effect, the target takes +3 Difficulty when they take an action that the Storyguide deems is directly contrary to the emotion — it’s hard to treat someone politely while Mad as Hell, or to commit to a fist fight while Lovestruck. Other characters gain Enhancement 3 on rolls to detect the inflamed emotion. This Condition can be resolved by taking a significant action with the potential for consequences that is motivated by the emotion — starting a bar fight, asking someone out, or skipping work would count. It also ends if you reclaim the Legend imbued in this Boon.
Cost: Imbue 1 Legend
Duration: One scene
Subject: One character
Range: Long
Action: Reflexive
Once you have identified a character’s Attitude towards you or someone else, you can either intensify or stifle the emotions from which it is derived, raising or lowering its value by 1 point. This doesn’t stack with other magical Attitude modifiers, but can cancel out an opposing bonus or penalty.
When you fight outnumbered, you do not take any penalties or increased difficulty that being outnumbered would cause. You gain half your Legend, round up as an Enhancement to all attacks so long as there are more opponents present than you and your band. When fighting a greater force as a Feat of Scale, invoke your Legendary Title and imbue Legend instead of spending it.
Once per fight, declare that an attack made against you by an enemy of the same Tier or lower does not affect you in any way. To do this a second time, spend Momentum. This may not be used more than twice a fight.
Description | Entity | Location | ||
---|---|---|---|---|
Mother | Fiona Whelan | |||
Father | Neil Whelan | |||
Grandfather | Grandpa Paddy Whelan | |||