1. Notes

Rolling Dice

Mechanics

GENERAL RULE

Rolling dice in Scion is simple, with a lot of optional elements to accentuate your experience. The following pages help explain the process, but here’s a quick breakdown:

  1. The player picks a Skill relevant to the roll at hand.
  2. The Storyguide and player agree on which Attribute is most relevant to the way the character is approaching the roll. The Storyguide might determine the Approach while the player decides the Approach, or both can simply settle on one Attribute.
  3. The Storyguide sets the Difficulty of the roll, as well as any Complications (optional).
  4. The player rolls a number of d10s equal to the Skill + Attribute. Each die that rolls the target number or higher (usually 8 or 7) is a success. 10s count as a success and are rolled again. If the roll has at least one success, the player adds any Enhancements to the pool of successes generated (optional).
  5. Using her successes, the player spends them to buy off the Difficulty. Should she desire, she can use remaining successes to buy off Complications and purchase Stunts (optional).

MIXED ACTION

When a character needs to do two totally separate things at once, this is called a mixed action. For example, she may want to cut down a tengu warrior while composing a poem about her victory, or prepare for a grand Bacchanalia while researching the stock market.

When this happens, the player calculates the dice pool for each action and then rolls the smaller pool. She spends successes from this pool to meet both the Difficulty and Complications of each challenge, and can succeed at one while failing at another. If she has relevant Enhancements, she can only use her bonus successes to help accomplish whichever task they apply to.


TEAMWORK

When one character helps another in a challenge, the assisting character assembles and rolls their own dice pool, and provides an Enhancement equal to the successes they rolled, up to a total of 3. The two dice pools do not need to use the same Skill or Attribute, so long as the teamwork makes sense. For example, a character could use Athletics + Might to perform the heavy lifting of massive server racks for an engineer, who works with Technology + Intellect.