Knacks are divided into two categories: Mortal Knacks, which are impressive displays of human ability, and Immortal Knacks, which are Godly powers.
Characters begin play with five Knacks from their Callings, one for each Calling dot the character begins with. Additional Knacks may be purchased with Experience, but a character may only have five Knacks “active” at a time, corresponding to their Calling dots, until they gain more by rising in Legend. Knacks may be swapped out for another during a minor milestone. Immortal Knacks are worth two Calling dots to keep active; thus, a Scion with a Warrior Calling of 4 can have two Immortal Knacks, four Heroic Knacks, or two Heroic and one Immortal Knack active at a time.
KNACK SKILLS
Many Knacks reference Knack Skill rolls. The Storyguide and player choose the most appropriate Skill for each Knack, based on the character’s Legendary Title and Paths, but also on the Skills listed in the Calling section.