At the start of a combat scene, roll your Knack Skill with 1 Enhancement. Gain the following Stunts which you may spend the resulting successes on, each time you successfully Defend (e.g. an attack targeting you does not hit).
- Get Out of Here (1s): A target you are protecting immediately makes the Disengage action.
- Second Wind (2s): Heal a −1 Injury you have taken, including Injuries sustained by your Armor.
- My Turn (1s) Make one additional attack action against an opponent that attacked your charge this round.