You hurl a weapon, such as a hatchet or a javelin, with your raw physical strength.
Range: Short
Skill: Athletics
Hit: Overcome the target’s Defense
STUNTS
Inflict Damage (0s): Deal an Injury Condition to your target.
Blind (2s): The target takes an increased Difficulty of 1 on all Shoot and Thrown attacks.
Critical Hit (4s): Deal an additional Injury Condition to your target.
Disarm (Variable successes equal to opponent’s Combat Skill): You hurl your missile at their weapon hand, forcing them to drop it. You may spend an additional success to knock the item into the “short” range increment. Line Drive (Variable successes equal to opponents Might): You spend successes to knock your opponent prone where they stand.