COMPLICATE ACTION
The complicate action is an umbrella term for a variety of actions that involve blocking or stopping another person from performing a task. The character must declare this action as part of their mixed action on their turn. This can be used to defend another character, defend an object, or stop a character from operating machinery. As long as the Storyguide thinks it is possible for the character to stop another character from performing the action (For instance, it is very difficult to stop a person from opening their eyes in combat time) it is possible to complicate the action. Complicate action inflicts a Complication (Blocked) on any character attempting to perform the stated action equal to the number of successes spent on Complicate Action. If a character chooses not to buy off this Complication, then they automatically fail to perform the stated action.
Skill Used: Varies based on the action declared, usually Athletics or Close Combat.
THROWING
To throw a person or an object into someone else, you must first be able to lift it, requiring an Athletics + Might roll, or to put a wiggling, living target into a grapple (Combat: Grapple). Once lifted, the object or person can be thrown as if it had the tags Thrown, Pushing. It is Storyguide discretion whether or not a thrown object is Lethal or Bashing, or if it might inflict the Stun tag as well. If throwing a living person, the damage dealt to the target is also dealt to the person being thrown. In the event of throwing a car, or a pillar from a temple to Zeus or other large object, the thrown object also gains the Shockwave tag.