Medium humanoid (human), neutral good
Armor Class 12 (mayoral sash)
Hit Points 63 (9d8 + 18)
Speed 30 ft.
STR 12 (+1) DEX 10 (+0) CON 14 (+2) INT 15 (+2) WIS 16 (+3) CHA 18 (+4)
Skills Persuasion +6, Insight +5, History +4
Senses Passive Perception 13
Languages Common
Challenge 2 (450 XP)
Background: Noble Feature: Position of Privilege
Actions
Mayoral Baton (Mace). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage. Rip can also use his mayoral baton to make a ranged attack with a range of 10 feet.
Multiattack. Rip makes two attacks, either with his mayoral baton or his inspirational presence.
Inspirational Presence. Rip can use his presence and charisma to inspire others. All friendly creatures within 30 feet of Rip gain advantage on their next attack roll or saving throw (Rip's choice) as a reaction.
Spellcasting. Rip is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He has the following spells prepared:
- Cantrips (at will): Mending, Thaumaturgy, Message
- 1st-level (4 slots): Cure Wounds, Bless, Command
- 2nd-level (3 slots): Enhance Ability, Calm Emotions
Equipment Mayoral sash, mayoral baton (mace), a book of town records and ordinances, a purse containing 20 gp
Personality Traits Rip is a charismatic and compassionate leader who genuinely cares for the well-being of Latestep's residents. He is known for his ability to inspire and unify the townsfolk.
Ideal Community: Rip's primary concern is the welfare of the community, and he believes that the town's success depends on the unity and happiness of its residents.
Bond Rip is deeply bonded to the people of Latestep and views his role as mayor as a sacred duty to serve and protect them.
Flaw Rip's unwavering commitment to his town and its people can sometimes make him overly trusting, even in situations that require caution.