Lepton Moran
  1. Characters

Lepton Moran

Head of Town Guards
NPC

Medium humanoid (human), lawful neutral

Armor Class 16 (chain mail)

Hit Points 75 (10d8 + 30)

Speed 30 ft.

STR 16 (+3) DEX 12 (+1) CON 16 (+3) INT 10 (+0) WIS 14 (+2) CHA 10 (+0)

Skills Athletics +5, Insight +4, Perception +4

Senses Passive Perception 14

Languages Common

Challenge 3 (700 XP)

Background: Soldier Feature: Military Rank

Actions

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 1) piercing damage.

Multiattack. Lepton makes two melee attacks, one with his longsword and one with his guard's authority.

Guard's Authority. Lepton can use his presence and authority to issue a command to a non-hostile creature within 30 feet of him. The target must succeed on a DC 12 Wisdom saving throw or follow Lepton's command on its next turn.

Tactical Leader. Lepton can use a bonus action to grant advantage on attack rolls to one friendly creature of his choice within 30 feet. This effect lasts until the start of Lepton's next turn.

Equipment Chain mail, longsword, crossbow, a set of guard's uniform, a purse containing 10 gp

Personality Traits Lepton is a disciplined and responsible leader, dedicated to maintaining order and security in Latestep. He is known for his strong sense of duty and strategic thinking.

Ideal Protection: Lepton's primary goal is the protection of the town and its residents, and he believes in taking any necessary actions to ensure their safety.

Bond Lepton is deeply bonded to the people of Latestep and views his role as head of the town guard as a sacred duty to serve and protect them.

Flaw Lepton's unwavering commitment to duty can sometimes make him come across as stern and uncompromising, even in situations that may require more leniency.

Title
Head of Town Guards

Type
NPC

Race
Human