Calmhold Town Guard
  1. Characters

Calmhold Town Guard

Guard
NPC

Armor Class 16 (chain mail) Hit Points 22 (3d8 + 6) Speed 30 ft.

STR 15 (+2) DEX 12 (+1) CON 14 (+2) INT 10 (+0) WIS 11 (+0) CHA 9 (-1)

Skills Perception +2

Senses passive Perception 12 Languages Common

Challenge 1/2 (100 XP)

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 1) piercing damage.

Actions

Multiattack. The guardsman makes two attacks, either with its longsword or its heavy crossbow.

Guard's Presence. The guardsman can use its action to issue a command, warning, or encouragement to nonhostile creatures it can see within 30 feet of it. This grants those creatures advantage on their next attack roll or saving throw. This effect lasts until the start of the guardsman's next turn.

Reactions

Parry. The guardsman adds 2 to its AC against one melee attack that would hit it. To do so, the guardsman must see the attacker and be wielding a melee weapon.

Background: The Calmhold Town Guardsman is a dedicated and disciplined enforcer of the city's laws. Trained to handle a variety of situations, these guardsmen are often found patrolling the streets, maintaining order, and ensuring the safety of the city's inhabitants. While their individual skills may vary, they share a commitment to upholding the peace in Calmhold. Guardsmen may come from diverse backgrounds, races, and experiences, but they are united by their duty to protect the city and its people.

Title
Guard

Type
NPC

Race
Human