Sailor Swift
  1. Characters

Sailor Swift

Bard
NPC

Race: Half-Elf

Class: Bard

Background: Entertainer

Ability Scores:

- Strength: 10

- Dexterity: 14

- Constitution: 12

- Intelligence: 14

- Wisdom: 12

- Charisma: 19

Proficiencies:

- Skills: Acrobatics, Performance, Persuasion, Insight

- Tools: Disguise Kit, Musical Instrument (Guitar)

- Saving Throws: Dexterity, Charisma

Languages:

Common, Elvish

Equipment:

- Rapier

- Leather Armor

- Lute (resembling a guitar)

- Entertainer's Pack (includes costumes, makeup, and other tools of the trade)

- 15 gold pieces

Features and Traits:

- Bardic Inspiration: Taylor can inspire others through stirring words or music. As a bonus action, she can grant one creature within 60 feet an inspiration die (d6) which can be added to ability checks, attack rolls, or saving throws.

- Jack of All Trades: Taylor adds half her proficiency bonus to any ability check she makes that doesn't already include her proficiency bonus.

- Song of Rest: During short rests, Taylor can perform to bolster her allies. If they spend Hit Dice to regain hit points, they regain an extra 1d6 hit points.

- Bard College: College of Glamour - Taylor has learned to weave spells of awe and beauty to entrance those around her. She gains abilities like Mantle of Inspiration and Enthralling Performance.

- Background Feature: By Popular Demand - Taylor can find a place to perform in any place where performance is accepted, receiving free lodging and food as long as she performs each night.

Bonds:

- I will do anything to protect my loyal fans.

- I seek to use my music to bring joy and inspiration to the world.

Flaws:

- Are you kidding me? How dare you.

Title
Bard

Type
NPC

Race
Human

Race
Elf

Gender
Female