- Strong: Character starts with a d6 Strength instead of a d4. This increases maximum Strength to d12+1.
- Tough: Character starts with a d6 Vigor instead of a d4. This increases maximum Vigor to d12+1.
- Infravision: Character can see into the infrared spectrum, halving penalties for bad lighting when attacking targets that radiate heat.
- Brutish: Smarts (but not its linked skills) rolls suffer a –1 penalty.
- All Thumbs: -2 to use mechanical or electrical devices.
Orcs are taller and bulkier than humans, with green or grayish skin, prominent tusks protruding from their lower jaws, and heavy brows. Their eyes are usually red or yellow, and they have a rugged, menacing appearance.
Often seen as fearsome and strong, with a rich culture that values honor and combat prowess. They live in tribal societies where strength and bravery are highly valued, but there is much more to orcish culture than warfare. Orcs have their own traditions, gods, and a strong sense of community and family, often misunderstood by the other races.
Though most orc tribes can be quite aggressive, some twenty years ago a sizable group had some success integrating with the Monarchy of Alvarium.