Animated slimes can morph into common objects for various uses: tables, benches, etc. Some have used them to help furnish the homes of the poor. Some animated slimes have gone rogue, acting as mundane pieces of furniture to lure prey into their clutches.
Animated Slime
Abilities
Oozes
Bite (Animated Slime) - Melee Weapon Attack
+5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.
Pseudopod (Animated Slime) - Melee Weapon Attack
+5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) bludgeoning damage.
If the slime is in object form, the target is subjected to its Occasionally Adhesive trait (if it is currently active).
Shapechanger (Animated Slime) - Action
The animated slime can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Grappler - Passive
The slime has advantage on attack rolls against any creature grappled by it.
False Appearance [Object Form Only] (Animated Slime) - Passive
While the animated slime remains motionless, it is indistinguishable from an ordinary object.
Occasionally Adhesive [Object Form Only] (Animated Slime) - Bonus Action
The animated slime can use a bonus action to become sticky and adhere to anything that touches it. A Huge or smaller creature adhered to the animated slime is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage. The animated slime can become non-adhesive at any time.


