1. Objects

Grease Lightning

Weapon

When activated, this weapon adds 1d4 thunder damage and 1d4 shock damage to attacks with it until the end of your turn.

This weapon stores 6 charges of this ability at a time, and requires 1 day to recover 1 charge.

Arrows fired from this bow strike with far more force than they should. On a successful hit, the target must meet or exceed a DC 12 + Proficiency Saving Throw or be knocked backwards.

Creatures that are Small or Medium will be knocked backwards 20 feet. Creatures that are Tiny or smaller will be knocked backwards 30 feet.

If the target hits a solid obstacle, they stop and take 1d8 bludgeoning damage.

If they are driven into another creature, both creatures will take 1d8 bludgeoning damage and 1d6 shocking damage.

On a successful save they take half damage and are not pushed back or knocked prone.

  • If a target fails three consecutive checks, the enemy becomes stunned.
  • If a target fails four consecutive checks, the enemy becomes stunned and paralyzed.
  • If a target fails five consecutive checks, the enemy becomes stunned, paralyzed, and unconscious.

Activating any amount of charges is a free action.

Beezlebub's Malfeasance

Beezlebub has meddled in the creation of this weapon by manipulating the forge master Belphit Boggs.

Each time this weapons ability is used, or the weapon is used the dm must roll on the d100 roll table toll against the player cost for the use od this weapon.

Until a number is rolled 9n this table this weapon does not have a limit and does not contain any side effects.