Subclass - Client of Proelium
  1. Abilities

Subclass - Client of Proelium

Subclass

You have made a pact with Proelium, The Risen War, lord of strife and of senseless, unpredictable violence, particularly that found in war. Go forth, and destroy. Maim, rape, pillage and kill. He cares not whose blood flows, only that it does.

 

Expanded Spell List

Proelium lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Level Spells
1st level dissonant whisperswrathful smite
2nd crown of madnessspiritual weapon
3rd bestow curserevivify
4th death wardstaggering smite
5th cloudkillconjure volley

Regimented

Starting at 1st level, you cannot be frightened. Additionally, you gain a +1 bonus to ranged weapon attacks.

Deserters Will Be Shot

Starting at 6th level, if a creature within 30 feet of you takes the disengage action, you can force it to make a Wisdom save against your spell DC, taking 2d2 plus your Charisma modifier psychic damage and not disengaging on a failure, or half as much damage on a success. Additionally, heroism is added to your spell list.

Septic Rage

Starting at 10th level, attacks you make implant festering violence. You may use an action to cast the spell crown of madness targeted at any creature you have made a successful attack roll against in the past. A spell cast in this manner can target any creature on the same plane as you and has an unlimited range, but the target can remake its Wisdom saving throw at the start of its turn. You must complete a long rest to use this feature again.

Total War

Starting at 14th level, you inspire brutality in all those around you. As an action, you force all creatures within 50 feet of you make a successful DC 20 Wisdom save or enter a state of manic violence. While in this state, creatures are under the following effects:

This state lasts 1 minute, and ends early if you are knocked unconscious. When you activate this feature, you can choose for each creature to ignore 1 effect, which can be different for each creature. You can use this feature again after completing a long rest.