Cannon
Abilities
Unorganised
Ammunition - Weapon
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Unstable - Weapon
These Siege Weapons are prone to self-destructing and killing its users when used incorrectly. On a natural one, a Siege Weaponwith this property explodes and is destroyed, regardless of its remaining HP. Every creature within 20ft of the siege weapon must make a DC15 Dex check to dive out of the way; on a fail they take 8d6 Fire damage.