A heavy bow originating in the New World, designed specifically for use from a mount. It is cumbersome on foot but offers exceptional draw weight and range when used on horseback.
Cavalry Bow
Abilities
Unorganised
Ammunition - Weapon
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Armour Piercing - Weapon
A weapon with the Armour Piercing property is designed to punch through armour. As a result it gets a +1 to hit Medium and Heavy armoured opponents.
High Draw - Weapon
Pulling back this bow's string is as much a feat of strength as it is skill. You may use your Str or Dex bonus on attack and damage rolls with this weapon.
Horseback - Weapon
The Horseback weapon trait is used for weapons designed to be wielded while mounted. Such a weapon gains the Unwieldy trait when used on foot. A wielder who attacks with it while unmounted suffers a 10-foot penalty to movement speed during the following turn. A ranged weapon with this trait cannot be used on a turn in which the wielder has moved. The Cavalry Bow is a common example.
Range - Weapon
A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.