A form of bow originating from The New World specifically designed to be fired from a Mount. It is rather heavy and cumbersome to use when not on Horseback, but has an absurd draw weight and range.

Cavalry Bow
Abilities
Unorganised
Ammunition - Weapon
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Armour Piercing - Weapon
A weapon with the Armour Piercing property is designed to punch through armour. As a result it gets a +1 to hit Medium and Heavy armoured opponents.
High Draw - Weapon
Pulling back this bow's string is as much a feat of strength as it is skill. You may use your Str or Dex bonus on attack and damage rolls with this weapon.
Horseback - Weapon
This weapon is intended to be used on horseback, and is rather ill-designed for use otherwise. This weapon has the Unwieldy trait when not used while mounted, and while using this weapon while you have a -10 to movement speed the turn after you attack with it if you attack with it while not mounted. If it is a Range weapon with this trait, you cannot use it on a turn where you have moved.
Range - Weapon
A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.