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General Description
Resembling their Scalid forebears more than their name implies, the Chameleons are the most varied visually of the Lizardfolk races, with males often having an array of horns and crests on their heads which are unique to each individual, and in both sexes their body colour changes to represent their mood. Quite why this extraordinary set of mutations appeared is unknown, as unlike the Crocodilids they are not (intentional) products of the UPP's eugenics program. 
 
Magical Nullifiers
Chameleons have a unique resistance to magic which the UPP has found makes them perfect for anti-mage soldiers. The main downside of this though is that they are completely unable to use magic as their unique mutations seem to have locked them permanently out of the Weave. 

Sub-Race Creation Additional

+1 Wis

Magical Null: You have resistance to all magic attacks and advantage on all saves to avoid magical effects. However, you cannot cast any magic. You can still cast spells from magical items such as scrolls or enchanted wands however, as the Weave flows through the object to cast them rather than you. 

Cunning Artisan:  As part of a short rest, you can harvest bone and hide from a slain beast, construct, Dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate Artisan's Tools, such as Leatherworker's Tools.