+2 Dex
Default Languages: Harpy, Common, Centaur
Wings: You have a flight speed of 60ft and a walking speed of 25ft. Your wingspan means that you can’t take off unless you have 12ft of empty space around you. You cannot fly while wearing Medium or Heavy armour, and as your wings are also your arms you cannot fly with any object larger than 1lb in each hand or if the clothes you are wearing have sleeves. When you take damage while flying, make a Constitution save with a DC equal to 10 or half the damage taken, whichever is higher. If you fail the saving throw, you fall to the ground.
Hollow Bones: You are vulnerable to Bludgeoning damage.
Talons: Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal Slashing damage equal to 1d4+your Str or Dex modifier, instead of the Bludgeoning damage normal for an unarmed strike.
Harpy's Song: You can cast the Vicious Mockery cantrip at will using this trait. Starting at 3rd level, you can cast the Charm Person spell once using this trait. Starting at 5th level, you can cast the Enthrall spell once using this trait. You regain all expended uses of this trait when you complete a long rest. Cha is your spellcasting ability for these spells.
High-Speed Flight: Your enemies have disadvantage to hit you when you are in flight, but only if you are moving.
Mimicry: You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Insight check opposed by your Deception check.
Ambusher: You have advantage on attack rolls against any creature you have surprised.
SUB-RACES: Old World Harpy, New World Harpy, Western Isles Harpy. Choose one