Subclass - Void-Touched
  1. Abilities

Subclass - Void-Touched

Subclass

The Void-Touched are one of the few Sorcerers whose magical abilities are not native to their owners upon birth. These individuals have seen into the endless Void and been touched by the Elder Beings in some way, leaving them forever changed, and not necessarily for the better...


Dark Magic

You learn additional spells when you reach certain levels in this class, as shown on the Dark Magic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an illusion or necromancy spell from the sorcerer, warlock, or wizard spell list.

Dark Magic Spells

Sorcerer LevelSpells
1stcause fear, eldritch blast
3rdray of enfeeblement, warp senses
5thsummon shadowspawn, fear
7thsickening radiance, hallucinatory terrain
9thantilife shell, negative energy flood


Corruption

Starting at 1st level, your magics spread a vile plague of dark energy to their targets.

As a bonus action, you can curse a target for 1 minute, weakening its ability to withstand magical assault. For the duration, you deal an extra 1d6 necrotic damage to the target whenever you hit it with a spell attack. If a creature takes any of this damage on your turn, it must subtract 1d4 from the next attack roll, ability check, or saving throw it makes before the end of your next turn. You can apply this penalty to the target once on each of your turns.

Once you use this feature, you can’t do so again until you finish a long rest. When you gain your Font of Magic class feature, you can also spend 1 sorcery point to use this feature if you have no more uses remaining.


Vision of Shadows

At 1st level, the dark gift of your bloodline alters the very fabric of your magical being. You gain darkvision out to 60 feet. If you already have darkvision, its radius is increased by 60 feet.

When you gain your Font of Magic, you may spend 1 sorcery point to grant yourself the ability to see in darkness as if it were bright light, and magical darkness as if it were dim light, for 1 hour.


Grim Vitality

At 6th level, your magics protect you from the forces of death and decay. You can no longer be frightened, and you gain resistance to necrotic damage.


Persistent Corruption

Also, beginning when you reach 6th level, you regain the ability to use your Corruption class feature when you finish a short or long rest.


Umbral Shroud

At 14th level, while in an area of magical darkness, you can reduce the damage taken from each damage roll by an amount equal to your Charisma modifier (minimum of 1 point per damage roll).

Additionally, creatures that you can see within an area of magical darkness gain no benefit of cover from your spell attacks. The darkness whispers and twists your spells to seek the hearts and souls of those within.


Shadow Vampirism

Also at 18th level, the powers of darkness can take hold over your magic, sapping the strength from your victims and making it your own. When you damage a creature that is corrupted by your Corruption class feature, you gain temporary hit points equal to the damage dealt.

Additionally, when you kill a creature that is corrupted by your Corruption class feature, you can use your reaction to regain a number of sorcery points equal to your proficiency bonus.

Once you regain sorcery points using this feature, you cannot do so again until you complete a long rest.