+2 Con, -1 Wis
Natural Weapons - Stingers: You have retractable stingers hidden in your forearms. When you hit with these, your target takes 1d4 Piercing damage and must roll a DC10 Con check. On a fail, the target is inflicted with Madness for 1d6 turns.
Disproportionately Strong: Your Carrying Capacity is calculated as if you are a Small creature.
Innate Casting: You can cast the Hunter's Mark spell from 3rd Level. From 5th Level, you can also cast the Crusader's Mantle spell. Your Casting Attribute for these is Cha and you can cast these each twice per long rest without using your spell slots.