1. Characters

Cedric of Willowford

Grand Mage of Margheal

Cedric is a wizard who employed his magical skills as adventurer, during his younger days. Now that he is older, he has decided to settle down, becoming a lecturer at Margheal Academy. His peers see him as a loose cannon who lacks academic rigour. He thinks they're stuck up.

Description

Cedric has deep blue eyes and short, brown hair. He still bears the look of an adventurer, his hands calloused and his face rugged and scarred. He favours practical clothing, over the stuffy academic robes of his peers. He walks with a strong posture, always seeming ready for action. He is usually seen carrying the crescent-topped staff he used as an adventurer. When asked about where he got it, he always responds with a completely different story.

He is friendly and approachable, but unorthodox in his teaching style. He always focuses on how magic can be used in a real world setting and many of lectures involve long-winded stories about adventuring and fighting monsters. He has taken a particular liking to his newest student, Tryxum. His interest in practical magic and innocent curiosity reminds Cedric of when he started as an adventurer.

Background

Cedric was born into a merchant family in the river town of Willowford. He was educated mathematics, science and language. When he showed an interest in magic, his parents sent him to study at a nearby school of magic, hoping he would use his powers to aid the family business. Instead, he turned to a life of adventure. He had a longing to explore the world, which led him to the hall of the Adventurer's Guild in the town where he was studying.

He joined a party of like-minded individuals and never looked back. Their names became legend. In time, Cedric was approached by a senior lecturer from Margheal and offered a position. He accepted, hoping to inspire a new generation of wizards to do something other than sit in a dark tower all day, reading books.

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Appearance

Height
176 cm

Title
Grand Mage of Margheal

Races
Humans

Age
46

Gender
Male

Appearance

Height
176 cm

School of the Hand

Fire Arcanum - Arcanum

The Arcanum of fire allows a mage to produce and control flames. Its applications range from simply lighting candles to creating massive explosions. As such, it is commonly employed in warfare by so-called "artillery mages," who rain destruction upon their enemies at the order of their commanders. When most think of evocation magic, this is what comes to mind, leading to the School of the Hand gaining its reputation for being brutish and inelegant. Of course, even this most violent of arts has beauty within it. The spectacular displays of fire dancers have dazzled crowds since ancient times. More recently, a new development has occurred. Orcish blackpowder is being used in a new artform called fireworks, where pyromancers manipulated the sparks to create vibrant, sky filling images. It is ironic that the two greatest weapons of war ever conceived have combined to create such stunning beauty.

In addition to these capabilities, practitioners of the fire arcanum can evoke streams and barriers of flame, protect against heat, and even imbue themselves with fire to gain explosive movement capabilities.

Ice Arcanum - Arcanum

The Arcanum of ice allows a mage to produce and control frost, by tapping into the the Planes of Water and Air. It can be used to evoke blizzards, produce ice sculptures and freeze things solid. While it is not as destructive as fire magic, its uses in combat are more varied, allowing mages to conjure protective barriers, control the battlefield with snow and frost, and blast foes with chill winds and keen shards. It is often conceived of in a dichotomy with fire magic, the order to its chaos, the creation to its destruction. Each one represents the two main aspects of Hand magic: ice as conjuration and fire as evocation. Many associate it with the beautiful ice sculptures of royal artisans or welcome snow in the midst of a heat wave, but it also has a darker side that many forget. The ice ninjas of the infamous Frostfang Clan have served as assassins and spies for centuries, acting on behalf of whoever pays them the most. The darkness to fire's light.

Travel Arcanum - Arcanum

The Arcanum of travel allows a mage to teleport through space using similar techniques to summoning magic. While its effect is simple, there are many factors that effect its use. The most basic one is distance. Its basic application allows the user to instantly travel short distances, with the difficulty increasing exponentially the further they try to go. It is easiest to teleport where the user can see, with more time and care required to specify a location outside line of sight. Travelling great distances requires even more care and can be unreliable without proper preparation. It is easiest to use a teleportation circle, a permanent arcane sigil specifically designed for this purpose. However, any level of familiarity with the destination can help. More complex uses involve creating portals, which make it easier to transport many things at once and teleporting targets from afar.

Some mages have even developed techniques employing certain mediums other than sigils to aid in travel. These include plants, shadows, water and even objects from the destination. Mages develop these techniques from their connection to the chosen medium, and there are countless possibilities, all dependent on what a mage feels closest to.

School of the Mind

Force Arcanum - Arcanum

The Arcanum of force allows a mage to manipulate objects by magically applying force to them, often refered to as telekinesis. Its most basic application allows the caster to move small objects, but as their skill improves they can produce greater force, rip and smash with a thought and imbue sustained force into creatures, allowing them to fly. This is a simple form of magic, with great versatility. It sees use in any field that requires physical strength or speed, including construction, craftsmanship and transporting both goods and messages quickly and efficiently. In combat, mages can fling opponents like ragdolls, slam them into the ground or attack with anything from a rock to a sword, all from a safe distance. Its potential is limited only by the user's imagination.