Role: Miami Police Chief
Archetype: The Grizzled Veteran
Tagline: “This city was crazy before you showed up, but now it’s downright nuts.”
Stats
- Accuracy (ACC): 3
- Athletics (ATH): 1
- Charisma (CHA): 2
- Defense (DEF): 3
- Intelligence (INT): 4
- Spying (SPY): 0
- Strength (STR): -1
Health Points (HP): 25
Traits
- Been There, Done That: Once per scene, Chief Holden can make an INT-based roll with an epic die, reflecting his wealth of experience.
- Command Presence: Once per scene, spend 2 AP to grant another character +2 to their next roll as he barks out advice or orders.
- Cigar Grit: If Holden takes damage, he can spend 1 AP to reduce it by 3 as he shrugs it off with a pithy one-liner.
Cinematic Actions
- Call for Backup: Once per day, spend 2 AP to summon two officers. Each has 1 HP and stats equal to his montages. They provide +2 to attack rolls and last until the end of the scene.
- Old-School Wisdom: Once per scene, Holden can provide a script change (e.g., “There’s a cop car conveniently around the corner”) for 2 AP.
- Badge of Authority: Once per day, he can intimidate an enemy into losing their next turn. Roll CHA vs. their INT.
Quirks
- Reluctantly close to retirement but refuses to hand over his badge.
- Loves diner coffee but always complains about it.
- Known for his gruff mentorship style, pushing his officers hard but backing them up even harder.
Equipment
- Police-Issue Revolver (+2 ACC, 1d8 damage)
- Badge of Authority (adds +1 to CHA rolls when intimidating).
- Cigar Box (spending time smoking restores 3 HP once per scene).