An Anarch spiritual guide currently residing in London with a few of his loyal followers.

Olezka Antonov
Abilities
Dominate
Dominate : Level 1 : Compel - Discipline
Level 1:
Compel
With eye contact, the vampire can issue the victim a single-action command, no longer than a short sentence, to be obeyed to the letter. It must be possible to complete the command in a single turn. The Storyteller decides whether to interpret ambiguous commands in an unexpected or unfavorable way; alternatively, the command simply confuses the victim and fails.
■ Cost: Free
■ Dice Pools: Charisma + Dominate vs Intelligence + Resolve
■ System: No roll is required against an unprepared mortal victim. Commanding a resisting victim, a victim the vampire has previously Dominated in the same scene, or another vampire requires a contest of Charisma + Dominate vs Intelligence + Resolve. Commands that go against the victim’s nature also require such a contest.
■ Duration: No more than a single scene
Dominate : Level 2 : Dementation - Discipline
Level 2:
dementation
■ Amalgam: Obfuscate 2
This subtle power requires nothing more than casual conversation, as the vampire’s insidious influence hides between the lines and inflections employed. The victim finds themselves increasingly agitated as their inner demons bubble to the surface, eventually drowning out all rhyme and reason.
■ Cost: One Rouse Check per scene
■ Dice Pools: Manipulation + Dominate vs Composure + Intelligence
■ System: After engaging in conversation with a victim, the user can activate this power. For the duration of the scene, the user may attack a single individual each turn in a Manipulation + Dominate
vs Composure + Intelligence conflict, causing Superficial damage to Willpower. A mortal who becomes Impaired by this power experiences a nervous breakdown or psychotic break, the shape and nature of which depends on their personality (and perhaps their blood Resonance). A vampire that becomes Impaired by this power must immediately succumb to a Compulsion, as chosen by the power’s user.
If the user wants to affect multiple victims, they need to make a separate Rouse Check for each one.
■ Duration: One Scene.
Dominate : Level 3 : The Forgetful Mind - Discipline
Level 3:
The forgetful mind
The vampire can rewrite whole swathes of the victim’s memories, as long as they can keep the victim’s gaze and full, uninterrupted attention. The vampire verbally describes the victim’s new memories, which the victim then accepts as their own. This power does not allow the user to investigate the victim’s true memories; it more resembles blindly painting over the old canvas.
■ Cost: One Rouse Check
■ Dice Pools: Manipulation +Dominate vs Intelligence + Resolve
■ System: The user rolls a contest of Manipulation + Dominate vs Intelligence + Resolve. Each point of margin allows the user to add or remove an additional memory. The victim recalls the edits vaguely, foggy ideations that can fall apart under close questioning. A critical win creates a flawless imprint, as real as any true memory.
■ Duration: Indefinitely
Obfuscate
Obfuscate : Level 1 : Silence of Death - Discipline
Level 1:
Silence of death
Popular among the Banu Haqim, this power completely silences the user, nullifying all sound made by them. As with other Obfuscate powers, this only works on people within earshot and does not fool microphones or other electronic sound detectors. Unlike Obfuscate in general, this power works only on the sense of hearing, but in exchange operates more robustly. A vampire needs to make a whole lot of noise to break this silence.
■ Cost: Free
■ System: The user silences their footsteps, clothing, minor collisions, and other sounds of their person. This makes the vampire undetectable if an observer could only notice them by sound, such as when on a different floor of a house.
This power does not eliminate sounds the user makes outside their personal space (throwing or dropping objects, or slamming doors, for example). Failing that, only Sense of the Unseen (Auspex 1) can detect the user.
■ Duration: One scene
Obfuscate : Level 2 : Unseen Passage - Discipline
Level 2:
Unseen passage
With this power, the vampire can now move around while staying hidden. The user is functionally invisible, per the usual Obfuscate limitations.
■ Cost: One Rouse Check
■ System: As long as the user emits no overpowering odors and no sound louder than a whisper, this power automatically works. Only if the observer has their attention drawn to the user can they make a detection roll.
Sense the Unseen (Auspex 1) can also detect the hidden vampire, as per the general Obfuscate rules.
Note that the user cannot use this power to disappear while being actively observed; it automatically fails in such a case.
■ Duration: One scene or until detection.