Olezka Antonov
  1. Characters

Olezka Antonov

Malkavian Spirit Guide
Player

An Anarch spiritual guide currently residing in London with a few of his loyal followers.

Title
Malkavian Spirit Guide

Type
Player

Race
Vampire

Age
Seemingly 26

Gender
Male

Obfuscate

Obfuscate : Level 1 : Silence of Death - Discipline

Level 1:

Silence of death

Popular among the Banu Haqim, this power completely silences the user, nullifying all sound made by them. As with other Obfuscate powers, this only works on people within earshot and does not fool microphones or other electronic sound detectors. Unlike Obfuscate in general, this power works only on the sense of hearing, but in exchange operates more robustly. A vampire needs to make a whole lot of noise to break this silence.

■ Cost: Free

■ System: The user silences their footsteps, clothing, minor collisions, and other sounds of their person. This makes the vampire undetectable if an observer could only notice them by sound, such as when on a different floor of a house.

This power does not eliminate sounds the user makes outside their personal space (throwing or dropping objects, or slamming doors, for example). Failing that, only Sense of the Unseen (Auspex 1) can detect the user.

■ Duration: One scene

Obfuscate : Level 2 : Unseen Passage - Discipline

Level 2:

Unseen passage

With this power, the vampire can now move around while staying hidden. The user is functionally invisible, per the usual Obfuscate limitations.

■ Cost: One Rouse Check

■ System: As long as the user emits no overpowering odors and no sound louder than a whisper, this power automatically works. Only if the observer has their attention drawn to the user can they make a detection roll.

Sense the Unseen (Auspex 1) can also detect the hidden vampire, as per the general Obfuscate rules.

Note that the user cannot use this power to disappear while being actively observed; it automatically fails in such a case.

■ Duration: One scene or until detection.

Presence

Presence : Level 1 : Awe - Discipline

Level 1:

Awe

Anyone in the presence of the vampire finds their attention inexplicably drawn to them. Those listening to the vampire speak might suddenly agree on subjects where they once held different viewpoints. While this power doesn’t cause rapt infatuation, it is still strong enough to sway the minds of most mortals

■ Cost: Free

■ Dice Pools: Manipulation + Presence vs Composure + Intelligence

■ System: Add the Presence rating to any Skill roll involving Persuasion or Performance as well as to other Charisma-related rolls, at the Storyteller’s discretion. Anyone aware that they’re being affected can try to resist with a contest of Composure + Intelligence vs the user’s Manipulation + Presence. On a win, the target can resist the effects for one scene; a critical win makes the target immune for the entire night. Once the power wears off, victims revert to their previous opinions.

■ Duration: One scene or until intentionally ended