Broken by a new Inquisition, the once-mighty Warlocks seek to restore their monopoly on sorcerous power.
Disciplines:
(Auspex, Dominate, Blood Sorcery)
Bane:
Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286 of vtm 20th anniversary edition). The elders of the Clan are well aware of this and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of several Tremere elders soon after their Embrace.
Compulsion:
Tremere: Perfectionism Nothing but the best satisfies
the vampire. Anything less than exceptional performance instills a profound sense of failure, and they often repeat tasks obsessively to get them “just right.”
Until the vampire scores a critical win on a Skill roll or the scene ends, the vampire labors under a two-dice penalty to all dice pools. Reduce the penalty to one die for a repeated action, and remove it entirely on a second repeat.