The madness of the Lunatics conceals and reveals truths.

Discipline:

(Auspex, Dominate, Obfuscate)

Bane:

Afflicted by their lineage, all Malkavians are cursed with at least one type of mental derangement. Depending on their history and the state of their mind at death, they may experience delusions, visions of terrible clarity, or something entirely different. When the Malkavian suffers bestial Failure or a Compulsion, their curse comes to the fore. Suffer a penalty equal to your character's Bane Severity to one category of dice pools (Physical, Social, oriental) for the entire scene. This is in addition to any penalties incurred by Compulsions. You and the Storyteller decide the type of penalty and the exact nature of the character’s affliction during character creation.

 

Compulsion:

Malkavian: Delusion


Their extrasensory gifts running wild, the vampire experiences what might be truths or portents, but what others call figments of imagination, dredged up by Hunger.

While still functional, the vampire’s mind and perceptions are skewed. They receive a two-dice penalty to rolls involving Dexterity, Manipulation, Composure, and Wits as well as on rolls to resist terror frenzy, for one scene.