The aristocratic Blue Bloods enforce the Traditions and the Masquerade on the lesser breeds.
Discipline:
(Dominate, Fortitude, Presence)
Bane:
The Ventrue are in possession of rarefied palates. When a Ventrue drinks blood from any mortal outside their preference, a profound exertion of will is required or the blood taken surges back up as scarlet vomit. Preferences range greatly, from Ventrue who can only feed from genuine brunettes, individuals of Swiss descent, or homosexuals, to others who can only feed from soldiers, mortals who suffer from PTSD, or methamphetamine users. With a Resolve + Awareness test (Difficulty 4 or more) your character can sense if a mortal possesses the blood they require.
If you want your character to feed from anything but their preferred victim, you must spend Willpower points equal to the character’s Bane Severity ■
Compulsion:
Arrogance
The need to rule rears its head in the vampire. They
stop at nothing to assume command of a situation.
Someone must obey an order from the vampire. Any action not directly associated with leadership receives a two-dice penalty. This Compulsion lasts until an order has been obeyed, though the order must not be supernaturally enforced, such as through Dominate.