1. Abilities

Blood Sorcery : Level 1 : A Taste for Blood

Discipline

Level 1:

A taste for blood

By tasting a drop of blood, the user can discern certain basic traits of the one to whom it belongs.

■ Cost: Free

■ Dice Pools: Resolve + Blood Sorcery

■ System: The user dabs the blood on their tongue and makes a Resolve + Blood Sorcery roll (Difficulty 3). With a win, the user can determine the resonance and intensity of the blood if human. They can also identify whether the blood belongs to a mortal, ghoul, vampire, or other supernatural creature (it may not necessarily be able to identify the supernatural creature if not Kindred or ghoul). Tasting vitae also determines the relative Blood Potency (and thus the likely generation band) of the vampire. A critical win also reveals whether the subject has ever committed diablerie, and the generation (within one) of the vampire. If the user knows of the supernatural creature in question, they can identify the specific supernatural creature on a critical win after tasting the blood.

■ Duration: N/A