1. Abilities

Rituals : Level 3 : Essence of Air

Rituals

Level 3:

Essence of air

The caster creates a potion that when imbibed allows for limited flight. The Camarilla frowns upon the use of this Ritual, due to

the extreme risk of Masquerade breaches; for this reason, its popularity has lessened considerably in the modern nights.

■ Ingredients: Leaves and berries of belladonna.

■ Process: The caster steeps the belladonna in their Blood, reducing the brew over a brazier while incanting words of power.

■ System: Make the Ritual roll when reducing the mixture. (A critical win prepares two doses worth of potion.) The caster

can tell whether the ritual succeeded, so they won’t end up with a dud. The resulting black potion retains its potency for a night and activates when imbibed. The potion enables the caster (and only them) to fly or hover at approximately running speed for a scene. The caster can carry a human-sized mass, though their speed drops to walking speed. Grabbing and carrying aloft an unwilling subject, or pulling the flier to the ground, both require a contest between the caster’s Strength + Blood Sorcery and the other’s Strength + Athletics.