Level 2:

Envelop

This formula creates a mist that clings to a victim, blinding it and (in the case of mortals) causing suffocation.

■ Ingredients: The alchemist’s Blood, melancholic and phlegmatic human blood, potassium chlorate, smog or halon gas

■ Activation Cost: One Rouse Check

■ Dice Pools: Wits + Alchemy vs Stamina + Survival

■ System: The alchemist activates the power and chooses a target within sight. A swirling mist envelops the target, obscuring their sight and penalizing them three dice

from all sight-based detection and ranged attack dice pools. In addition, the alchemist
can make the mist suffocate a mortal with a contest of Wits + Alchemy vs. Stamina + Survival. On a win, the target can take no action except coughing and choking; on a critical win, the target loses consciousness. The alchemist can only employ Envelop on single targets, and only on one at a time.

■ Duration: Until scene ends or the alchemist ends the effect voluntarily.

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