1. Abilities

Thin Blood Alchemy : Level 4 : Airbourne Momentum

Discipline

Level 4:

Airborne momentum

This formula enables the alchemist to lift themselves from the ground, achieving a state of swift flight
or floating. They can fly in any direction, including up or down, though their carrying capacity is limited.

■ Ingredients: The alchemist’s Blood, choleric and sanguine human blood, champagne, bird blood, helium, scopolamine or belladonna extract

■ Activation Cost: One Rouse Check

■ Dice Pools: Strength + Alchemy vs Strength+Athletics (if resisted)

■ System: The potion enables the alchemist (and only them) to fly or hover at approximately running speed. The flier can carry a human-sized mass, though their speed drops to walking speed. Grabbing and carrying aloft an unwilling subject or pulling the flier

to the ground both require a contest between the alchemist’s Strength + Alchemy and the other’s Strength + Athletics.

■ Duration: One scene